using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManagerScript : MonoBehaviour { private int playerCount; private int questionTimer; private string gameMode; public Database db; public OnlineDatabase odb; StatsScript statsScript; public string GameMode { get => gameMode; set => gameMode = value; } public int GameId { get; internal set; } public int QuestionTimer { get => questionTimer; set => questionTimer = value; } List> players; // Start is called before the first frame update void Start() { GameId = PlayerPrefs.GetInt("GameId"); GameMode = PlayerPrefs.GetString("GameMode"); QuestionTimer = PlayerPrefs.GetInt("QuestionTimer"); if (GameMode.Equals("Local")) { db = Database.Instance; db.SetLocalOrOnline(GameMode); db.SetLastPlayedDate(GameId); } else if (GameMode.Equals("Online")) { odb = OnlineDatabase.Instance; odb.SetLastPlayedDate(GameId); } statsScript = GameObject.Find("StatsPanel").GetComponent(); } private List> GetPlayersForGame() { players = db.GetPlayersForGame(GameId, GameMode); return players; } public void UpdateQuestiosLost(int questionsLost, string playerName) { db.SetQuestionsLost(GameId, playerName, questionsLost); } public void UpdateQuestionsInAnswerLine(string playerName, int count) { } public List> GetPlayers() { if (players == null) { players = GetPlayersForGame(); } return players; } }