using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LocalGameScript : MonoBehaviour { public Transform content; public GameObject playerInfoPrefab; public Button startButton; public Button deleteButton; private int gameId; private string gameMode; private int questionsNeededToWin; private int answerTimer; private int numberOfPlayers; private string currentPlayer; private string currentPlayerName; private int round; private string startDate; private string lastPlayedDate; private string finishedDate; private List> players; public string CurrentPlayerName { get => currentPlayerName; set => currentPlayerName = value; } public string CurrentPlayer { get => currentPlayer; set => currentPlayer = value; } public int NumberOfPlayers { get => numberOfPlayers; set => numberOfPlayers = value; } public int AnswerTimer { get => answerTimer; set => answerTimer = value; } public int QuestionsNeededToWin { get => questionsNeededToWin; set => questionsNeededToWin = value; } public string GameMode { get => gameMode; set => gameMode = value; } public int GameId { get => gameId; set => gameId = value; } public int Round { get => round; set => round = value; } public string StartDate { get => startDate; set => startDate = value; } public string LastPlayedDate { get => lastPlayedDate; set => lastPlayedDate = value; } public string FinishedDate { get => finishedDate; set => finishedDate = value; } public List> Players { get => players; set => players = value; } private void Start() { startButton.onClick.AddListener(StartThisGame); deleteButton.onClick.AddListener(DeleteThisGame); } public void AddPlayer(string name, int points) { if (players == null) { players = new List>(); } KeyValuePair p = new KeyValuePair(name, points); Players.Add(p); GameObject go = Instantiate(playerInfoPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject; PlayerInfo playerInfo = go.GetComponent(); playerInfo.SetName(name); playerInfo.SetPoints(points); playerInfo.transform.SetParent(content); playerInfo.transform.SetSiblingIndex(0); } public void StartThisGame() { Debug.Log("CLicked button to start game"); PlayerPrefs.SetInt("GameId", GameId); SceneManager.LoadSceneAsync("narKampen"); } public void DeleteThisGame() { Debug.Log("CLicked button to delete game"); } }