using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class InformationPanelScript : MonoBehaviour { public Button quitButton; public Text currentPlayerText; public Button swedishButton; public Button englishButton; public Button logoutButton; public bool returnToMenu = false; // Start is called before the first frame update void Start() { quitButton.onClick.AddListener(quitButtonAction); swedishButton.onClick.AddListener(() => SwitchLanguage(0)); englishButton.onClick.AddListener(() => SwitchLanguage(1)); if (logoutButton != null) { logoutButton.onClick.AddListener(() => { Database.Instance.LogoutUser(); SceneManager.LoadScene("User"); }); } } public void SetCurrentPlayer(string playerName) { currentPlayerText.text = playerName; } void quitButtonAction() { if (returnToMenu) { SceneManager.LoadSceneAsync("MainMenu"); } else { Application.Quit(); } } private void SwitchLanguage(int langId) { LocalizationManager.Instance.currentLanguageID = langId; TextLocalization[] texts = Resources.FindObjectsOfTypeAll(typeof(TextLocalization)) as TextLocalization[]; foreach (TextLocalization tl in texts) { tl.UpdateText(); } InputFieldLocalization[] inputFields = FindObjectsOfType(typeof(InputFieldLocalization)) as InputFieldLocalization[]; foreach (InputFieldLocalization ifl in inputFields) { ifl.UpdateText(); } ButtonLocalization[] buttonLocale = FindObjectsOfType(typeof(ButtonLocalization)) as ButtonLocalization[]; foreach (ButtonLocalization bl in buttonLocale) { bl.UpdateText(); } } }