using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using System; public class RoundButtonsScript : MonoBehaviour { public Button newQuestionButton; public Button nextPlayerButton; private ScrollViewScript svs; private TimerScript ts; // Start is called before the first frame update void Start() { newQuestionButton.onClick.AddListener(NewQuestion); nextPlayerButton.onClick.AddListener(NextPlayer); svs = GameObject.Find("Scroll View").GetComponent(); ts = GameObject.Find("TimerCircle").GetComponent(); } void NewQuestion() { HidePanel(); ts.ResetTimer(); ts.StartTimer(); svs.HideRoundButtons(); } void NextPlayer() { svs.SetAllQuestionsLocked(true); svs.NextPlayer(); svs.CheckActiveUserLoggedIn(); HidePanel(); } public void HidePanel() { CanvasGroup cg = this.GetComponent(); cg.alpha = 0F; cg.blocksRaycasts = false; cg.interactable = false; } public void ShowPanel() { if (svs == null) { svs = GameObject.Find("Scroll View").GetComponent(); } NewQuestion q = Database.Instance.GetNewQuestion(svs.GetQuestionIdsInAnswerLine(), svs.currentPlayer, svs.GetGameMode()); q.SetAnswerText("???? - ????"); svs.SetNewQuestion(q); Text nqct = GameObject.Find("NextQuestionCategoryText").GetComponent(); CategoryPanel cp = GameObject.Find("Categories").GetComponent(); CategoryPanel.Category cat = cp.GetCategoryById(q.GetCategoryId()); nqct.text = cat.name; CanvasGroup cg = this.GetComponent(); cg.alpha = 1f; cg.interactable = true; cg.blocksRaycasts = true; } internal void DeactivateNextPlayer() { nextPlayerButton.interactable = false; newQuestionButton.GetComponentInChildren().text = LocalizationManager.Instance.GetText("START_ROUND_TEXT"); } internal void ActivateNextPlayer() { nextPlayerButton.interactable = true; newQuestionButton.GetComponentInChildren().text = LocalizationManager.Instance.GetText("NEW_QUESTION"); } public void SetGameOver() { nextPlayerButton.interactable = false; newQuestionButton.interactable = false; } }