using System.Collections; using System.Collections.Generic; using UnityEngine; public class FirebaseStart : MonoBehaviour { private string myToken; public string MyToken { get => myToken; set => myToken = value; } // Start is called before the first frame update void Start() { } // public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) // { // if (!token.Token.Equals("")) // { // MyToken = token.Token; // Debug.Log("Setting token to " + MyToken); // } // Debug.Log("Received Registration token: " + token.Token); // } // public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) // { // Debug.Log("Received New message from: " + e.Message.From); // } }