using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InviteSearchResult : MonoBehaviour { public Text userNameText; public Toggle shouldInvite; private int id; internal void SetName(string name) { userNameText.text = name; } public bool ShouldInvite() { return shouldInvite.isOn; } internal void SetId(int id) { this.id = id; } internal void SetId(string id) { Int32.TryParse(id, out int result); this.id = result; } internal string GetName() { return userNameText.text; } internal int GetId() { return id; } }