using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LocalGameScript : MonoBehaviour { public Transform content; public GameObject playerInfoPrefab; public Button startButton; public Button deleteButton; public Text numberOfPlayersText; public Text neededToWinText; public Text roundText; /*public Text dateStartedText; public Text lastPlayedText; public Text finishedDateText; */ private string startDate = ""; private string lastPlayedDate = ""; private string finishedDate = ""; private int answerTimer; private string gameMode; private string currentPlayer; private string currentPlayerName; private int gameId; private List> players; private LocalizationManager LANG = LocalizationManager.Instance; public string CurrentPlayerName { get => currentPlayerName; set => currentPlayerName = value; } public string CurrentPlayer { get => currentPlayer; set => currentPlayer = value; } public string NumberOfPlayers { get => numberOfPlayersText.text; set => numberOfPlayersText.text = value; } public int AnswerTimer { get => answerTimer; set => answerTimer = value; } public string QuestionsNeededToWin { get => neededToWinText.text; set => neededToWinText.text = value; } public string GameMode { get => gameMode; set => gameMode = value; } public int GameId { get => gameId; set => gameId = value; } public string Round { get => roundText.text; set => roundText.text = value; } public string StartDate { get => startDate; set => startDate = value; } public string LastPlayedDate { get => lastPlayedDate; set => lastPlayedDate = value; } public string FinishedDate { get => finishedDate; set => finishedDate = value; } public List> Players { get => players; set => players = value; } private void Start() { startButton.onClick.AddListener(StartThisGame); deleteButton.onClick.AddListener(DeleteThisGame); } public void AddPlayer(string name, int points) { if (players == null) { players = new List>(); } KeyValuePair p = new KeyValuePair(name, points); Players.Add(p); GameObject go = Instantiate(playerInfoPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject; PlayerInfo playerInfo = go.GetComponent(); playerInfo.SetName(name); playerInfo.SetPoints(points); playerInfo.transform.SetParent(content); playerInfo.transform.SetSiblingIndex(0); } public void StartThisGame() { PlayerPrefs.SetInt("GameId", GameId); PlayerPrefs.SetString("GameMode", "Local"); PlayerPrefs.SetInt("QuestionTimer", AnswerTimer); SceneManager.LoadSceneAsync("narKampen"); } public void DeleteThisGame() { GenericDialog dialog = GenericDialog.Instance(); dialog.SetTitle(LANG.GetText("REMOVE_GAME_TITLE_KEY")); dialog.SetMessage(LANG.GetText("REMOVE_GAME_MESSAGE_KEY")); dialog.SetOnAccept(LANG.GetText("YES"),() => { Database.Instance.RemoveGame(gameId); Destroy(this); Destroy(this.gameObject); dialog.Hide(); }); dialog.SetOnDecline(LANG.GetText("NO"), () => { dialog.Hide(); }); dialog.Show(); } public void DisableStartButton() { Destroy(startButton.gameObject); } }