using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TheraBytes.BetterUi.Editor.AlignDistribute { public enum ActiveWindow { Align, Distribute, } public enum AlignTo { SelectionBounds, Parent, FirstInHierarchy, LastInHierarchy, BiggestObject, SmallestObject, } public enum DistributeTo { SelectionBounds, Parent, } public enum DistanceOption { Space, Pivot, LeftBottom, Center, RightTop, } public enum SortOrder { Positional, Hierarchical, } public enum AlignMode { Top, Horizontal, Bottom, Left, Vertical, Right, } public enum AnchorMode { FollowObject, SnapToBorder, StayAtCurrentPosition, } public enum SelectionStatus { Valid, NothingSelected, ParentIsNull, ParentIsNoRectTransform, ContainsNoRectTransform, UnequalParents, } }