using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerSetting : MonoBehaviour { public Text nameText; public InputField nameInput; private LocalizationManager LANG = LocalizationManager.Instance; internal void SetPlayerText(int v) { string text = LANG.GetText("PLAYER_SETTING_TEXT"); text = String.Format(text, v); nameText.text = text; } internal void SetPlayerName(int v) { string text = LANG.GetText("PLAYER_TEXT") + " " + v.ToString(); nameInput.text = text; } }