using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Button startGameButton; public Button quitButton; private void Start() { startGameButton.onClick.AddListener(startGameAction); quitButton.onClick.AddListener(() => { Application.Quit();} ); } private void startGameAction() { throw new NotImplementedException(); } private void getGames() { } }