using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class NewGamesButtonPanelScript : MonoBehaviour { private const string MainMenuSceneName = "MainMenu"; public Button localGameButton; public Button onlineGameButton; public GameObject localGameSettingsPanel; public GameObject onlineGameSettingsPanel; public GameObject buttonPanel; [SerializeField] GameObject informationPanel; private Button backButton; // Start is called before the first frame update void Start() { backButton = informationPanel.GetComponent().GetBackButton(); localGameButton.onClick.AddListener(ShowLocalGameSettings); onlineGameButton.onClick.AddListener(ShowOnlineGameSettings); backButton.onClick.AddListener(() => SceneManager.LoadScene(MainMenuSceneName)); } void ShowLocalGameSettings() { buttonPanel.SetActive(false); localGameSettingsPanel.SetActive(true); backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(BackButtonListenerToButtonPanel); } void ShowOnlineGameSettings() { gameObject.SetActive(false); onlineGameSettingsPanel.SetActive(true); backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(BackButtonListenerToButtonPanel); } void BackButtonListenerToButtonPanel() { onlineGameSettingsPanel.SetActive(false); localGameSettingsPanel.SetActive(false); gameObject.SetActive(true); backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(() => SceneManager.LoadScene(MainMenuSceneName)); } }