using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class invitePanelController : MonoBehaviour { public Button inviteButton; public GameObject InvitePanel; [SerializeField] Text invitedPlayersText; // Start is called before the first frame update void Start() { inviteButton.onClick.AddListener(OpenInvitePlayersDialog); invitedPlayersText.text = LocalizationManager.Instance.GetText("INVITED_PLAYERS_TEXT_START"); } // Update is called once per frame void Update() { } public void updateText(int count) { invitedPlayersText.text = count + " " + LocalizationManager.Instance.GetText("INVITED_PLAYERS_TEXT"); } void OpenInvitePlayersDialog() { InvitePanel.SetActive(true); } }