Register.cs 2.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Networking;
  5. public class Register : MonoBehaviour {
  6. public GameObject username;
  7. public GameObject password;
  8. public GameObject email;
  9. public Text errorText;
  10. public Button registerButton;
  11. private string Username;
  12. private string Password;
  13. private string Email;
  14. private string form;
  15. private string registerUserUrl = "http://nordh.xyz/narKampen/dbFiles/Register.php?";
  16. // Start is called before the first frame update
  17. void Start() {
  18. registerButton.onClick.AddListener(RegisterAction);
  19. }
  20. // Update is called once per frame
  21. void Update() {
  22. Username = username.GetComponent<InputField>().text;
  23. Password = password.GetComponent<InputField>().text;
  24. Email = email.GetComponent<InputField>().text;
  25. }
  26. void RegisterAction() {
  27. string errorMessage = "";
  28. if (Username == "") {
  29. errorMessage = "Username is obligatory";
  30. }
  31. if (Password == "") {
  32. if (errorMessage != "") {
  33. errorMessage += "\n";
  34. }
  35. errorMessage += "Password is obligatory";
  36. }
  37. if (Email == "") {
  38. if (errorMessage != "") {
  39. errorMessage += "\n";
  40. }
  41. errorMessage += "Email is obligatory";
  42. }
  43. Color errorColor = errorText.color;
  44. if (errorMessage != "") {
  45. errorText.text = errorMessage;
  46. errorColor.a = 1;
  47. } else {
  48. errorColor.a = 0;
  49. StartCoroutine(RegisterUser());
  50. }
  51. errorText.color = errorColor;
  52. }
  53. IEnumerator RegisterUser() {
  54. // register user at server, check for already in use for username and email.
  55. // TODO - hash+salt password
  56. BCrypt.Net.BCrypt
  57. string postUrl = registerUserUrl + "name=" + UnityWebRequest.EscapeURL(Username) + "&password=" + UnityWebRequest.EscapeURL(Password) + "&email=" + UnityWebRequest.EscapeURL(Email);
  58. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  59. yield return www.SendWebRequest();
  60. if (www.error != null) {
  61. errorText.text = "There was an error registering this user, try again later";
  62. }
  63. }
  64. }