OnlineGameScript.cs 8.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.UI;
  6. public class OnlineGameScript : MonoBehaviour {
  7. // Status color Pending, not your turn, your turn, declined
  8. List<Color32> statusColors = new List<Color32>() { new Color32(234, 164, 17, 100), new Color32(255, 255, 24, 175), new Color32(0, 255, 0, 100), new Color32(219, 12, 65, 100), new Color32(12,12,219,150) };
  9. public Text gameStatusText;
  10. public Text gameTitleText;
  11. private int id;
  12. private int winNumber;
  13. private int answerTimer;
  14. private int roundTimeLimit;
  15. private string currentPlayer;
  16. private int round;
  17. private string startDate;
  18. private string lastPlayedDate;
  19. private string finishedDate;
  20. private List<String> players;
  21. private List<KeyValuePair<string, string>> playerInfos;
  22. public int GetId() {
  23. return id;
  24. }
  25. public void SetId(int value) {
  26. id = value;
  27. }
  28. public int WinNumber { get => winNumber; set => winNumber = value; }
  29. public int AnswerTimer { get => answerTimer; set => answerTimer = value; }
  30. public int RoundTimeLimit { get => roundTimeLimit; set => roundTimeLimit = value; }
  31. public string CurrentPlayer { get => currentPlayer; set => currentPlayer = value; }
  32. public int Round { get => round; set => round = value; }
  33. public string StartDate { get => startDate; set => startDate = value; }
  34. public string LastPlayedDate { get => lastPlayedDate; set => lastPlayedDate = value; }
  35. public string FinishedDate { get => finishedDate; set => finishedDate = value; }
  36. public string GameStatus {
  37. get { return gameStatus; }
  38. set {
  39. if (value.Equals("Avtive") && CurrentPlayer.Equals(Database.Instance.GetSignedInUser().Value, StringComparison.InvariantCultureIgnoreCase)) {
  40. gameStatus = "YOUR_TURN";
  41. } else {
  42. gameStatus = value;
  43. }
  44. SetColor(gameStatus);
  45. SetGameStatusText();
  46. }
  47. }
  48. public List<KeyValuePair<string, string>> PlayerInfos { get => playerInfos; set => playerInfos = value; }
  49. public List<string> Players { get => players; set => players = value; }
  50. private string PENDING_TITLE = "ONLINE_GAME_STATUS_TITLE_VALUE_PENDING";
  51. private string ACTIVE_TITLE = "ONLINE_GAME_STATUS_TITLE_ACTIVE";
  52. private string DECLINED_TITLE = "ONLINE_GAME_STATUS_TITLE_DECLINED";
  53. private string INVITED_TITLE = "ONLINE_GAME_STATUS_TITLE_INVITED";
  54. private string FINISHED_TITLE = "ONLINE_GAME_STATUS_TITLE_INVITED";
  55. private string PENDING = "ONLINE_GAME_STATUS_PENDING";
  56. private string DECLINED = "ONLINE_GAME_STATUS_DECLINED";
  57. private string ACTIVE = "ONLINE_GAME_STATUS_ACTIVE";
  58. private string INVITED = "ONLINE_GAME_STATUS_INVITED";
  59. private string OTHERS_TURN = "ONLINE_GAME_STATUS_OTHERS_TURN";
  60. private string YOUR_TURN = "ONLINE_GAME_STATUS_YOUR_TURN";
  61. // BEHÖVS EN FINISHED OCKSÅ.
  62. // behövs nog en partialy declined status också, om en av fyra tackar nej kanske man viss spela ändå.
  63. // behövs också en med dina inbjudningar.
  64. private Button gameInfoButton;
  65. private void Start() {
  66. gameInfoButton = this.GetComponent<Button>();
  67. gameInfoButton.onClick.AddListener(ShowInfoPanel);
  68. }
  69. private void ShowInfoPanel() {
  70. GameObject gameInfoPanel = GameObject.Find("GameInfoPanel");
  71. GameInfoScript gameInfoScript = gameInfoPanel.GetComponent<GameInfoScript>();
  72. gameInfoScript.SetOnlineData(this);
  73. gameInfoScript.Show();
  74. }
  75. public void addPlayer(string playerName) {
  76. if (Players == null) {
  77. Players = new List<String>();
  78. }
  79. Players.Add(playerName);
  80. }
  81. public void addPlayerInfo(string playerName, string playerStatus) {
  82. if (PlayerInfos == null) {
  83. PlayerInfos = new List<KeyValuePair<string, string>>();
  84. }
  85. PlayerInfos.Add(new KeyValuePair<string, string>(playerName, playerStatus));
  86. }
  87. public string gameStatus;
  88. private void SetColor(string status) {
  89. Image image = this.GetComponent<Image>();
  90. if ("PENDING".Equals(status)) {
  91. image.color = statusColors[0];
  92. } else if ("YOUR_TURN".Equals(status)) {
  93. image.color = statusColors[2];
  94. } else if ("OTHERS_TURN".Equals(status)) {
  95. image.color = statusColors[1];
  96. } else if ("DECLINED".Equals(status)) {
  97. image.color = statusColors[3];
  98. } else if ("INVITED".Equals(status)) {
  99. image.color = statusColors[4];
  100. } else if ("ACTIVE".Equals(status)) {
  101. if (CurrentPlayer != null && CurrentPlayer.Equals(Database.Instance.GetSignedInUser().Value)) {
  102. image.color = statusColors[2];
  103. } else {
  104. image.color = statusColors[1];
  105. }
  106. } else {
  107. image.color = new Color32(100, 100, 100, 100);
  108. }
  109. }
  110. public void SetTitleText(string text) {
  111. gameTitleText.text = text;
  112. }
  113. public void SetGameStatusText() {
  114. if ("PENDING".Equals(GameStatus)) {
  115. gameStatusText.gameObject.GetComponent<TextLocalization>().key = PENDING;
  116. gameStatusText.text = LocalizationManager.Instance.GetText(PENDING);
  117. gameTitleText.gameObject.GetComponent<TextLocalization>().key = PENDING_TITLE;
  118. SetTitleText(LocalizationManager.Instance.GetText(PENDING_TITLE));
  119. } else if ("YOUR_TURN".Equals(GameStatus)) {
  120. gameStatusText.gameObject.GetComponent<TextLocalization>().key = YOUR_TURN;
  121. gameStatusText.text = LocalizationManager.Instance.GetText(YOUR_TURN);
  122. gameTitleText.gameObject.GetComponent<TextLocalization>().key = "FCM_NEXT_PLAYER_TITLE";
  123. SetTitleText(LocalizationManager.Instance.GetText("FCM_NEXT_PLAYER_TITLE"));
  124. } else if ("OTHERS_TURN".Equals(GameStatus)) {
  125. TextLocalization textLocalization = gameStatusText.gameObject.GetComponent<TextLocalization>();
  126. textLocalization.key = OTHERS_TURN;
  127. textLocalization.SetReplaceText(CurrentPlayer);
  128. string message = LocalizationManager.Instance.GetText(OTHERS_TURN);
  129. // message = String.Format(message, CurrentPlayer);
  130. gameStatusText.text = message;
  131. gameTitleText.gameObject.GetComponent<TextLocalization>().key = "NOT_YOUR_TURN";
  132. SetTitleText(LocalizationManager.Instance.GetText("NOT_YOUR_TURN"));
  133. } else if ("DECLINED".Equals(GameStatus)) {
  134. gameStatusText.gameObject.GetComponent<TextLocalization>().key = DECLINED;
  135. gameStatusText.text = LocalizationManager.Instance.GetText(DECLINED);
  136. gameTitleText.gameObject.GetComponent<TextLocalization>().key = DECLINED_TITLE;
  137. SetTitleText(LocalizationManager.Instance.GetText(DECLINED_TITLE));
  138. } else if ("INVITED".Equals(GameStatus)) {
  139. gameStatusText.gameObject.GetComponent<TextLocalization>().key = INVITED;
  140. gameStatusText.text = LocalizationManager.Instance.GetText(INVITED);
  141. gameTitleText.gameObject.GetComponent<TextLocalization>().key = INVITED_TITLE;
  142. SetTitleText(LocalizationManager.Instance.GetText(INVITED_TITLE));
  143. } else if ("ACTIVE".Equals(GameStatus)) {
  144. TextLocalization textLocalization = gameStatusText.gameObject.GetComponent<TextLocalization>();
  145. textLocalization.key = ACTIVE;
  146. textLocalization.SetReplaceText(CurrentPlayer);
  147. gameTitleText.gameObject.GetComponent<TextLocalization>().key = ACTIVE_TITLE;
  148. gameTitleText.text = LocalizationManager.Instance.GetText(ACTIVE_TITLE);
  149. } else {
  150. gameStatusText.text = "SOMETHING WRONG WITH STATUS TITLE FROM TEXT " + GameStatus;
  151. }
  152. }
  153. public void SetId(string id) {
  154. Int32.TryParse(id, out int intId);
  155. SetId(intId);
  156. }
  157. public void SetWinNumber(string winNumber) {
  158. Int32.TryParse(winNumber, out int intWinNumber);
  159. WinNumber = intWinNumber;
  160. }
  161. public void SetAnswerTimer(string answerTimer) {
  162. Int32.TryParse(answerTimer, out int intAnswerTimer);
  163. AnswerTimer = intAnswerTimer;
  164. }
  165. public void SetRoundTimeLimit(string roundTimeLimit) {
  166. Int32.TryParse(roundTimeLimit, out int intRoundTimelimit);
  167. RoundTimeLimit = intRoundTimelimit;
  168. }
  169. public void SetRound(string round) {
  170. Int32.TryParse(round, out int intRound);
  171. Round = intRound;
  172. }
  173. public void SetGameStatus(string status) {
  174. GameStatus = status;
  175. }
  176. }