DropZone.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.EventSystems;
  5. public class DropZone : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler {
  6. public void OnDrop(PointerEventData eventData) {
  7. Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
  8. if (d != null) {
  9. d.placeholderParent = this.transform;
  10. }
  11. }
  12. public void OnPointerEnter(PointerEventData eventData) {
  13. if (eventData.pointerDrag == null) {
  14. return;
  15. }
  16. Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
  17. if (d != null) {
  18. d.placeholderParent = this.transform;
  19. }
  20. }
  21. public void OnPointerExit(PointerEventData eventData) {
  22. if (eventData.pointerDrag == null) {
  23. return;
  24. }
  25. /*
  26. Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
  27. if (d != null && d.placeholderParent == this.transform) {
  28. d.placeholderParent = d.parent;
  29. }*/
  30. }
  31. }