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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class ScrollViewScript : MonoBehaviour, IDropHandler {
- public GameObject prefab;
- public Transform contentPanel;
- public Transform newQuestionsPanel;
- NewQuestion nq;
- private int newQuestionSiblingIndex;
- private bool answeredCorrectly;
- private List<KeyValuePair<string, int>> players;
- private int gameId;
- StatsScript statsScript;
- Database db;
- GameManagerScript gameManagerScript;
- TimerScript ts;
- string currentPlayer;
- // Start is called before the first frame update
- void Start() {
- statsScript = GameObject.Find("StatsPanel").GetComponent<StatsScript>();
- db = GameObject.Find("GameManager").GetComponent<Database>();
- gameManagerScript = GameObject.Find("GameManager").GetComponent<GameManagerScript>();
- ts = GameObject.Find("TimerCircle").GetComponent<TimerScript>();
- players = gameManagerScript.GetPlayers();
- EventManager.StartListening("TimerEvent", TimerRunOutEvent);
- gameId = gameManagerScript.GameId;
- currentPlayer = db.GetCurrentPlayer(gameId);
- statsScript.MakeBold(currentPlayer);
- List<QuestionCard> answerlineQuestions = db.GetPlayerQuestions(gameId, currentPlayer);
- SetQuestionsInAnswerLine(answerlineQuestions);
- SetNewQuestion(db.GetNewQuestion());
- ResetNewQuestionPosition();
- ts.ResetTimer();
- ts.StartTimer();
- }
- private void SetQuestionsInAnswerLine(List<QuestionCard> questions) {
- foreach (QuestionCard q in questions) {
- q.transform.SetParent(contentPanel);
- q.SetQuestionSafe();
- }
- SetAllQuestionsLocked(false);
- }
- public int GetUnlockedQuestionCount() {
- int unlockedQuestionCount = 0;
- for (int i = 0; i < contentPanel.childCount; i++) {
- QuestionCard qc = contentPanel.GetChild(i).GetComponent<QuestionCard>();
- if (!qc.IsQuestionSafe()) {
- unlockedQuestionCount++;
- }
- }
- return unlockedQuestionCount;
- }
- public void SetAllQuestionsLocked(bool needsSave) {
- for (int i = 0; i < contentPanel.childCount; i++) {
- QuestionCard q = contentPanel.GetChild(i).GetComponent<QuestionCard>();
- q.SetQuestionSafe();
- if (needsSave) {
- Database db = GameObject.Find("GameManager").GetComponent<Database>();
- db.SavePlayersQuestion(q.idString, currentPlayer, gameId);
- }
- }
- }
- public void SetNewQuestion(NewQuestion q) {
- nq = q;
- nq.SetQuestionText(q.questionString);
- nq.SetAnswerText("???? - ????");
- nq.GetComponent<CanvasGroup>().alpha = 1f;
- q.transform.SetParent(newQuestionsPanel.transform);
- ResetNewQuestionPosition();
- }
- private void ResetNewQuestionPosition() {
- nq.transform.position = nq.originalPos;
- nq.SetAnswerText("???? - ????");
- nq.transform.localPosition = new Vector3(0, 0, 0);
- nq.GetComponent<CanvasGroup>().alpha = 1f;
- nq.transform.SetParent(newQuestionsPanel);
- }
- public void OnDrop(PointerEventData eventData) {
- Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
- if (d == null || !d.gameObject.name.Contains("NewQuestion")) {
- return;
- }
- nq = d.GetComponent<NewQuestion>();
- newQuestionSiblingIndex = d.placeholder.transform.GetSiblingIndex();
- GenericDialog dialog = GenericDialog.Instance();
- dialog.SetTitle("Är du säker?");
- dialog.SetMessage("Vill du svara att " + nq.GetQuestionText().text + " hände " + nq.GetAnswerText().text + "?");
- dialog.SetOnAccept("Ja", () => {
- YesFunction();
- dialog.Hide();
- if (answeredCorrectly) {
- GameObject.Find("RoundButtons").GetComponent<RoundButtonsScript>().ShowPanel();
- nq.GetComponent<CanvasGroup>().alpha = 0;
- CheckWin();
- ts.StopTimer();
- ts.ResetTimer();
- statsScript.SetQuestionsInAnswerLine(currentPlayer, contentPanel.childCount);
- } else {
- ts.StopTimer();
- ts.ResetTimer();
- dialog.SetTitle("Tyvärr fel svar, korrekt svar var " + nq.answerString);
- dialog.SetMessage("Du förlorade " + GetUnlockedQuestionCount() + ", bättre lycka nästa gång");
- RemoveUnlockedQuestions();
- dialog.SetOnAccept("Ok", () => {
- dialog.Hide();
- NextPlayer();
- });
- dialog.SetOnDecline("", () => dialog.Hide());
- ResetNewQuestionPosition();
- dialog.Show();
- }
- });
- dialog.SetOnDecline("Nej", () => { dialog.Hide(); ResetNewQuestionPosition(); });
- dialog.Show();
- }
- private void CheckWin() { // TODO
- if (db.GetWinCondition(gameId) <= contentPanel.childCount) {
- GenericDialog dialog = GenericDialog.Instance();
- dialog.title.text = "You won!";
- dialog.message.text = "You reached the goal of " + db.GetWinCondition(gameId) + " first, " +
- "you lost " + GameObject.Find("questionsLostStat").GetComponent<StatsLine>().GetValue() + " questions from your answer to unlocked questions. " +
- "It took " + db.GetRoundValue(gameId) + " rounds";
- dialog.SetOnAccept("YEAY!", () => { dialog.Hide(); db.SetFinishedDate(gameId, DateTime.Today.ToShortDateString()); });
- dialog.Show();
- }
- }
- public void RemoveAllQuestionsFromAnswerline() {
- QuestionCard[] questions = contentPanel.GetComponentsInChildren<QuestionCard>();
- foreach (QuestionCard q in questions) {
- Destroy(q);
- Destroy(q.gameObject);
- }
- }
- private void RemoveUnlockedQuestions() {
- int lostQuestions = 0;
- for (int i = 0; i < contentPanel.childCount; i++) {
- QuestionCard q = contentPanel.GetChild(i).GetComponent<QuestionCard>();
- if (!q.IsQuestionSafe()) {
- lostQuestions++;
- Destroy(q);
- Destroy(q.gameObject);
- }
- }
- StatsLine questionsLost = GameObject.Find("questionsLost").GetComponent<StatsLine>();
- questionsLost.SetStatValue(Int32.Parse(questionsLost.GetValue() + lostQuestions).ToString());
- statsScript.SetQuestionsInAnswerLine(currentPlayer, contentPanel.childCount - lostQuestions); //TODO
- }
- void YesFunction() {
- int correctAnswer = Int32.Parse(nq.answerString);
- int currentChildCount = contentPanel.childCount;
- Transform questionBefore = null;
- Transform questionAfter = null;
- if (newQuestionSiblingIndex - 1 >= 0) {
- questionBefore = contentPanel.GetChild(newQuestionSiblingIndex - 1);
- }
- if (newQuestionSiblingIndex < currentChildCount) {
- questionAfter = contentPanel.GetChild(newQuestionSiblingIndex);
- }
- int answerBefore = -1;
- int answerAfter = 999999;
- if (questionBefore != null) {
- answerBefore = Int16.Parse(questionBefore.GetComponent<QuestionCard>().GetAnswerText().text);
- }
- if (questionAfter != null) {
- answerAfter = Int16.Parse(questionAfter.GetComponent<QuestionCard>().GetAnswerText().text);
- }
- if (answerBefore <= correctAnswer && answerAfter >= correctAnswer) {
- // korrect svar, spara frågan i tidslinjen och prompta ny modal för "Vill du ha en fråga till?" med meddelande om vad som står på spel (olåsta frågor)
- GameObject question = Instantiate(prefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
- QuestionCard questionCard = question.GetComponent<QuestionCard>();
- questionCard.SetAnswerText(nq.answerString);
- questionCard.SetQuestionText(nq.questionString);
- questionCard.questionString = nq.questionString;
- questionCard.answerString = nq.answerString;
- questionCard.categoryString = nq.categoryString;
- questionCard.idString = nq.idString;
- questionCard.transform.SetParent(contentPanel);
- questionCard.transform.SetSiblingIndex(newQuestionSiblingIndex);
- answeredCorrectly = true;
- } else {
- answeredCorrectly = false;
- }
- }
- void TimerRunOutEvent() {
- GenericDialog dialog = GenericDialog.Instance();
- dialog.SetTitle("Tiden tog slut!");
- dialog.SetMessage("Tiden tog slut och du förlorade " + GetUnlockedQuestionCount() + " frågor");
- dialog.SetOnAccept("Ok", () => {
- if (db.GetGameMode(gameId).Equals("Local")) {
- RemoveUnlockedQuestions();
- ts.ResetTimer();
- dialog.Hide();
- NextPlayer();
- } else {
- // online
- }
- });
- dialog.SetOnDecline("", () => dialog.Hide());
- dialog.Show();
- }
- public void NextPlayer() {
- for (int i = 0; i < players.Count; i++) {
- if (players[i].Key.Equals(currentPlayer)) {
- if (i + 1 < players.Count) {
- currentPlayer = players[i + 1].Key;
- break;
- } else {
- currentPlayer = players[0].Key;
- statsScript.IncreaseRoundValue();
- break;
- }
- }
- }
-
- GenericDialog dialog = GenericDialog.Instance();
- dialog.SetTitle("Nästa spelare");
- dialog.SetMessage("Dags för spelare " + currentPlayer);
- dialog.SetOnAccept("Ok", () => {
- RemoveAllQuestionsFromAnswerline();
- List<QuestionCard> questions = db.GetPlayerQuestions(gameId, currentPlayer);
- SetQuestionsInAnswerLine(questions);
- statsScript.MakeBold(currentPlayer);
- db.SetCurrentPlayer(gameId, currentPlayer);
- ResetNewQuestionPosition();
- SetNewQuestion(db.GetNewQuestion());
- ts.StartTimer();
- dialog.Hide();
- });
- dialog.SetOnDecline("", () => dialog.Hide());
- dialog.Show();
- }
- }
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