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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine;
- using System;
- public class RoundButtonsScript : MonoBehaviour
- {
- public Button newQuestionButton;
- public Button nextPlayerButton;
- private ScrollViewScript svs;
- private TimerScript ts;
- // Start is called before the first frame update
- void Start()
- {
- newQuestionButton.onClick.AddListener(NewQuestion);
- nextPlayerButton.onClick.AddListener(NextPlayer);
- svs = GameObject.Find("Scroll View").GetComponent<ScrollViewScript>();
- ts = GameObject.Find("TimerCircle").GetComponent<TimerScript>();
- }
- void NewQuestion() {
- HidePanel();
- ts.ResetTimer();
- ts.StartTimer();
- svs.HideRoundButtons();
- }
- void NextPlayer() {
- svs.SetAllQuestionsLocked(true);
- svs.NextPlayer();
- HidePanel();
- }
- public void HidePanel() {
- CanvasGroup cg = this.GetComponent<CanvasGroup>();
- cg.alpha = 0F;
- cg.blocksRaycasts = false;
- cg.interactable = false;
- }
- public void ShowPanel() {
- if (svs == null) {
- svs = GameObject.Find("Scroll View").GetComponent<ScrollViewScript>();
- }
- NewQuestion q = Database.Instance.GetNewQuestion(svs.GetQuestionIdsInAnswerLine(), svs.currentPlayer, svs.GetGameMode());
- q.SetAnswerText("???? - ????");
- svs.SetNewQuestion(q);
- Text nqct = GameObject.Find("NextQuestionCategoryText").GetComponent<Text>();
- CategoryPanel cp = GameObject.Find("Categories").GetComponent<CategoryPanel>();
- CategoryPanel.Category cat = cp.GetCategoryById(q.GetCategoryId());
- nqct.text = cat.name;
- CanvasGroup cg = this.GetComponent<CanvasGroup>();
- cg.alpha = 1f;
- cg.interactable = true;
- cg.blocksRaycasts = true;
- }
- internal void DeactivateNextPlayer() {
- nextPlayerButton.interactable = false;
- newQuestionButton.GetComponentInChildren<Text>().text = LocalizationManager.Instance.GetText("START_ROUND_TEXT");
- }
- internal void ActivateNextPlayer() {
- nextPlayerButton.interactable = true;
- newQuestionButton.GetComponentInChildren<Text>().text = LocalizationManager.Instance.GetText("NEW_QUESTION");
- }
-
- public void SetGameOver() {
- nextPlayerButton.interactable = false;
- newQuestionButton.interactable = false;
- }
- }
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