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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class DropZone : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler {
- public void OnDrop(PointerEventData eventData) {
- Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
- if (d != null) {
- d.placeholderParent = this.transform;
- }
- }
- public void OnPointerEnter(PointerEventData eventData) {
- if (eventData.pointerDrag == null) {
- return;
- }
- Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
- if (d != null) {
- d.placeholderParent = this.transform;
- }
- }
- public void OnPointerExit(PointerEventData eventData) {
- if (eventData.pointerDrag == null) {
- return;
- }
- /*
- Draggable d = eventData.pointerDrag.GetComponent<Draggable>();
- if (d != null && d.placeholderParent == this.transform) {
- d.placeholderParent = d.parent;
- }*/
- }
- }
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