Register.cs 4.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Networking;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.SceneManagement;
  7. using System.Security.Cryptography;
  8. using System.Text;
  9. using System;
  10. public class Register : MonoBehaviour {
  11. public GameObject username;
  12. public GameObject password;
  13. public GameObject email;
  14. public Text errorText;
  15. public Button registerButton;
  16. private string Username;
  17. private string Password;
  18. private string Email;
  19. private string form;
  20. private string registerUserUrl = "http://nordh.xyz/narKampen/dbFiles/Register.php?";
  21. private Color errorColor;
  22. private EventSystem system;
  23. // Start is called before the first frame update
  24. void Start() {
  25. registerButton.onClick.AddListener(RegisterAction);
  26. system = EventSystem.current;
  27. errorColor = errorText.color;
  28. }
  29. // Update is called once per frame
  30. void Update() {
  31. Username = username.GetComponent<InputField>().text;
  32. Password = password.GetComponent<InputField>().text;
  33. Email = email.GetComponent<InputField>().text;
  34. if (Input.GetKeyDown(KeyCode.Tab)) {
  35. Selectable next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
  36. if (next != null) {
  37. InputField inputfield = next.GetComponent<InputField>();
  38. if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system)); //if it's an input field, also set the text caret
  39. system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
  40. }
  41. }
  42. }
  43. void RegisterAction() {
  44. string errorMessage = "";
  45. if (Username == "") {
  46. errorMessage = "Username is obligatory";
  47. }
  48. if (Password == "") {
  49. if (errorMessage != "") {
  50. errorMessage += "\n";
  51. }
  52. errorMessage += "Password is obligatory";
  53. }
  54. if (Email == "") {
  55. if (errorMessage != "") {
  56. errorMessage += "\n";
  57. }
  58. errorMessage += "Email is obligatory";
  59. }
  60. if (errorMessage != "") {
  61. errorText.text = errorMessage;
  62. errorColor.a = 1;
  63. } else {
  64. errorColor.a = 0;
  65. StartCoroutine(RegisterUser());
  66. }
  67. errorText.color = errorColor;
  68. }
  69. IEnumerator RegisterUser() {
  70. // register user at server, check for already in use for username and email.
  71. // TODO - hash+salt password
  72. string salt = GetSalt();
  73. byte[] pwd = Encoding.UTF8.GetBytes(salt + Password);
  74. SHA1CryptoServiceProvider sha1 = new SHA1CryptoServiceProvider();
  75. byte[] pass = sha1.ComputeHash(pwd);
  76. string postUrl = registerUserUrl + "name=" + UnityWebRequest.EscapeURL(Username) + "&password=" + UnityWebRequest.EscapeURL(Convert.ToBase64String(pass)) + "&email=" + UnityWebRequest.EscapeURL(Email) + "&s=" + UnityWebRequest.EscapeURL(salt);
  77. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  78. yield return www.SendWebRequest();
  79. if (www.error != null) {
  80. errorText.text = "There was an error registering this user, try again later";
  81. }
  82. string result = www.downloadHandler.text;
  83. if (int.TryParse(www.downloadHandler.text, out int userId)) {
  84. errorColor.a = 0;
  85. errorText.color = errorColor;
  86. PlayerPrefs.SetInt("UserId", userId);
  87. SceneManager.LoadScene("MainMenu");
  88. } else {
  89. errorText.text = "Failed to register, username/email already exists"; // be more helpful, get message from sever if it is username or email
  90. errorColor.a = 1;
  91. errorText.color = errorColor;
  92. }
  93. }
  94. private string GetSalt() {
  95. RNGCryptoServiceProvider rnd = new RNGCryptoServiceProvider();
  96. int saltLength = 32;
  97. byte[] salt = new byte[saltLength];
  98. rnd.GetNonZeroBytes(salt);
  99. return Convert.ToBase64String(salt);
  100. }
  101. }