MainMenu.cs 8.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private int loggedInUserId;
  24. private readonly string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  25. private void Start() {
  26. // GetGames();
  27. startNewGameButton.onClick.AddListener(StartNewGameAction);
  28. backButton.onClick.AddListener(BackButtonAction);
  29. quitButton.onClick.AddListener(() => { Application.Quit(); });
  30. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  31. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  32. startLocalGameButton.onClick.AddListener(StartLocalGame);
  33. GetGames();
  34. }
  35. private void GetGames() {
  36. loggedInUserId = Database.Instance.GetSignedInUser();
  37. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  38. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  39. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  40. int localIndex = 1;
  41. int finishedIndex = 1;
  42. foreach (LocalGameScript lgs in localGames) {
  43. if (lgs.FinishedDate.Equals("")) {
  44. lgs.transform.SetParent(localGamesList.transform, false);
  45. lgs.transform.SetSiblingIndex(localIndex++);
  46. } else {
  47. lgs.DisableStartButton();
  48. lgs.transform.SetParent(finishedGamesList.transform, false);
  49. lgs.transform.SetSiblingIndex(finishedIndex++);
  50. }
  51. }
  52. if (checkInternetConnection()) {
  53. Database.Instance.GetOnlineGames(loggedInUserId);
  54. } else {
  55. // Display no internet information
  56. Debug.Log("No internet");
  57. }
  58. }
  59. private bool checkInternetConnection() {
  60. bool internetConnectivityActive;
  61. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  62. www.SendWebRequest();
  63. if (www.isNetworkError || www.isHttpError) {
  64. internetConnectivityActive = false;
  65. } else {
  66. internetConnectivityActive = true;
  67. }
  68. return internetConnectivityActive;
  69. }
  70. private void LocalPlayersAction(string value) {
  71. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  72. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  73. int playersCount = players.Length;
  74. if (!Int32.TryParse(value, out int newValue)) {
  75. newValue = 1;
  76. }
  77. if (newValue < 1) {
  78. newValue = 1;
  79. }
  80. if (playersCount < newValue) { // add new PlayerSettings
  81. for (int i = playersCount; i < newValue; i++) {
  82. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  83. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  84. ps.SetPlayerText(i + 1);
  85. ps.SetPlayerName(i + 1);
  86. ps.transform.SetParent(settingsPanel, false);
  87. ps.transform.SetSiblingIndex(i + 1);
  88. }
  89. } else if (playersCount > newValue) { // remove playersettings from end
  90. for (int i = playersCount; i > newValue; i--) {
  91. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  92. Destroy(toDestroy.gameObject);
  93. }
  94. }
  95. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  96. scrollPanel.verticalNormalizedPosition = 0f;
  97. }
  98. private IEnumerator GetGamesFromServer() {
  99. string postUrl = gamesPostUrl + "userId=" + loggedInUserId;
  100. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  101. yield return www.SendWebRequest();
  102. }
  103. private void StartNewGameAction() {
  104. ShowNewGamePanel();
  105. }
  106. private void BackButtonAction() {
  107. HideNewGamesPanel();
  108. }
  109. private void SetPanelVisibility(string panelName, bool isVisible) {
  110. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  111. panelCG.alpha = (isVisible?1f:0f);
  112. panelCG.interactable = (isVisible?true:false);
  113. panelCG.blocksRaycasts = (isVisible ? true : false);
  114. }
  115. private void HideNewGamesPanel() {
  116. SetPanelVisibility("LocalGameSettings", false);
  117. SetPanelVisibility("OnlineGameSettings", false);
  118. SetPanelVisibility("GameType", false);
  119. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  120. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  121. SetPanelVisibility("Games", true);
  122. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  123. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  124. startButtonCanvasGroup.interactable = true;
  125. startButtonCanvasGroup.blocksRaycasts = true;
  126. startButtonCanvasGroup.alpha = 1f;
  127. backButtonCanvasGroup.interactable = false;
  128. backButtonCanvasGroup.blocksRaycasts = false;
  129. backButtonCanvasGroup.alpha = 0f;
  130. }
  131. private void ShowNewGamePanel() {
  132. SetPanelVisibility("LocalGameSettings", false);
  133. SetPanelVisibility("OnlineGameSettings", false);
  134. SetPanelVisibility("GameType", true);
  135. SetPanelVisibility("Games", false);
  136. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  137. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  138. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  139. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  140. startButtonCanvasGroup.interactable = false;
  141. startButtonCanvasGroup.blocksRaycasts = false;
  142. startButtonCanvasGroup.alpha = 0f;
  143. backButtonCanvasGroup.interactable = true;
  144. backButtonCanvasGroup.blocksRaycasts = true;
  145. backButtonCanvasGroup.alpha = 1f;
  146. }
  147. private void SliderChoice(float arg) {
  148. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  149. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  150. if (arg == 0) { // Local game
  151. SetPanelVisibility("LocalGameSettings", true);
  152. SetPanelVisibility("OnlineGameSettings", false);
  153. LocalPlayersAction("1");
  154. } else if (arg == 2) { // Online game
  155. SetPanelVisibility("LocalGameSettings", false);
  156. SetPanelVisibility("OnlineGameSettings", true);
  157. } else { // No choice, hide all
  158. SetPanelVisibility("LocalGameSettings", false);
  159. SetPanelVisibility("OnlineGameSettings", false);
  160. }
  161. }
  162. private void StartLocalGame() {
  163. Database.Instance.SetLocalOrOnline("Local");
  164. List<string> playerNames = new List<string>();
  165. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  166. winningCount = 10;
  167. }
  168. if (!Int32.TryParse(localPlayers.text, out int players)) {
  169. players = 1;
  170. }
  171. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  172. questionTimer = 20;
  173. }
  174. int gameId = Database.Instance.SetupNewLocalGame(winningCount, players, questionTimer);
  175. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  176. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  177. for (int i = 0; i < playerSettings.Length; i++) {
  178. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  179. playerNames.Add(playerName);
  180. }
  181. Database.Instance.LinkPlayersToLocalGame(playerNames, gameId);
  182. PlayerPrefs.SetInt("GameId", gameId);
  183. SceneManager.LoadSceneAsync("narKampen");
  184. }
  185. }