Register.cs 5.4 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Networking;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.SceneManagement;
  7. using System.Security.Cryptography;
  8. using System.Text;
  9. using System;
  10. public class Register : MonoBehaviour {
  11. public GameObject username;
  12. public GameObject password;
  13. public GameObject email;
  14. public Text errorText;
  15. public Button registerButton;
  16. private string Username;
  17. private string Password;
  18. private string Email;
  19. private string form;
  20. string salt;
  21. private string registerUserUrl = "http://nordh.xyz/narKampen/dbFiles/Register.php?";
  22. private Color errorColor;
  23. private EventSystem system;
  24. [SerializeField] GameObject firebaseController;
  25. // Start is called before the first frame update
  26. void Start() {
  27. registerButton.onClick.AddListener(RegisterAction);
  28. system = EventSystem.current;
  29. errorColor = errorText.color;
  30. }
  31. // Update is called once per frame
  32. void Update() {
  33. Username = username.GetComponent<InputField>().text;
  34. Password = password.GetComponent<InputField>().text;
  35. Email = email.GetComponent<InputField>().text;
  36. if (Input.GetKeyDown(KeyCode.Tab)) {
  37. Selectable next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
  38. if (next != null) {
  39. InputField inputfield = next.GetComponent<InputField>();
  40. if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system)); //if it's an input field, also set the text caret
  41. system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
  42. }
  43. }
  44. }
  45. void RegisterAction() {
  46. string errorMessage = "";
  47. if (Username == "" || Username.Length < 3) {
  48. errorMessage = LocalizationManager.Instance.GetText("REGISTER_ERROR_USERNAME_EMPTY");
  49. }
  50. if (Password == "") {
  51. if (errorMessage != "") {
  52. errorMessage += "\n";
  53. }
  54. errorMessage += LocalizationManager.Instance.GetText("REGISTER_ERROR_PASSWORD_EMPTY");
  55. }
  56. if (Password.Length < 6) {
  57. if (errorMessage != "") {
  58. errorMessage += "\n";
  59. }
  60. errorMessage += LocalizationManager.Instance.GetText("REGISTER_ERROR_PASSWORD_TO_SHORT");
  61. }
  62. if (Email == "") {
  63. if (errorMessage != "") {
  64. errorMessage += "\n";
  65. }
  66. errorMessage += LocalizationManager.Instance.GetText("REGISTER_ERROR_EMAIL_EMPTY");
  67. }
  68. if (errorMessage != "") {
  69. errorText.text = errorMessage;
  70. errorColor.a = 1;
  71. } else {
  72. errorColor.a = 0;
  73. StartCoroutine(RegisterUser());
  74. }
  75. errorText.color = errorColor;
  76. }
  77. IEnumerator RegisterUser() {
  78. // TODO register user at server, check for already in use for username and email.
  79. // TODO - Save OS and device id
  80. string deviceId = SystemInfo.deviceUniqueIdentifier;
  81. string os = SystemInfo.operatingSystem;
  82. string salt = GetSalt();
  83. string password = getPassword();
  84. string postUrl = registerUserUrl + "name=" + UnityWebRequest.EscapeURL(Username) + "&password=" + UnityWebRequest.EscapeURL(password) + "&email=" + UnityWebRequest.EscapeURL(Email) + "&s=" + UnityWebRequest.EscapeURL(salt) + "&did=" + deviceId + "&os=" + UnityWebRequest.EscapeURL(os) + "&t=";
  85. StringBuilder sb = new StringBuilder(postUrl);
  86. FirebaseStart fs = firebaseController.GetComponent<FirebaseStart>();
  87. if (fs.MyToken != null && fs.MyToken.Length > 0) {
  88. sb.Append(UnityWebRequest.EscapeURL(fs.MyToken));
  89. postUrl = sb.ToString();
  90. } else {
  91. sb.Append("");
  92. }
  93. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  94. yield return www.SendWebRequest();
  95. if (www.error != null) {
  96. errorText.text = LocalizationManager.Instance.GetText("REGISTER_ERROR_CONNECTION_FAIL");
  97. errorColor.a = 1;
  98. errorText.color = errorColor;
  99. } else {
  100. string result = www.downloadHandler.text;
  101. if (int.TryParse(www.downloadHandler.text, out int userId)) {
  102. errorColor.a = 0;
  103. errorText.color = errorColor;
  104. Database.Instance.SignIn(Username, userId, false);
  105. SceneManager.LoadScene("MainMenu");
  106. } else {
  107. errorText.text = LocalizationManager.Instance.GetText("REGISTER_ERROR_USER_PASS_ALREADY_IN_USE");
  108. errorColor.a = 1;
  109. errorText.color = errorColor;
  110. }
  111. }
  112. }
  113. private string getPassword() {
  114. byte[] pass;
  115. salt = GetSalt();
  116. byte[] pwd = Encoding.UTF8.GetBytes(salt + Password);
  117. SHA1CryptoServiceProvider sha1 = new SHA1CryptoServiceProvider();
  118. pass = sha1.ComputeHash(pwd);
  119. return Convert.ToBase64String(pass);
  120. }
  121. private string GetSalt() {
  122. if (this.salt == null) {
  123. RNGCryptoServiceProvider rnd = new RNGCryptoServiceProvider();
  124. int saltLength = 32;
  125. byte[] slt = new byte[saltLength];
  126. rnd.GetNonZeroBytes(slt);
  127. this.salt = Convert.ToBase64String(slt);
  128. }
  129. return this.salt;
  130. }
  131. }