FirebaseStart.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Firebase;
  4. using Firebase.Analytics;
  5. using UnityEngine;
  6. public class FirebaseStart : MonoBehaviour
  7. {
  8. private FirebaseApp app;
  9. private string myToken;
  10. public string MyToken { get => myToken; set => myToken = value; }
  11. // Start is called before the first frame update
  12. void Start()
  13. {
  14. Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
  15. Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
  16. }
  17. public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
  18. if (!token.Token.Equals("")) {
  19. MyToken = token.Token;
  20. Debug.Log("Setting token to " + MyToken );
  21. }
  22. Debug.Log("Received Registration token: " + token.Token);
  23. }
  24. public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
  25. Debug.Log("Received New message from: " + e.Message.From);
  26. }
  27. }