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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System.Linq;
- using System;
- public class SettingsScript : MonoBehaviour
- {
- [SerializeField] GameObject LangaugeSelectBox;
- // Start is called before the first frame update
- private Dropdown languageSelector;
- void Start()
- {
- languageSelector = LangaugeSelectBox.GetComponent<Dropdown>();
- languageSelector.onValueChanged.AddListener(delegate { languageSelectionChange(languageSelector); });
- setLanguages();
- }
- private void languageSelectionChange(Dropdown selection) {
- PlayerPrefs.SetString("SelectedLanguage", selection.options[selection.value].text);
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- void setLanguages() {
- languageSelector.options.Clear();
- languageSelector.AddOptions(LocalizationManager.Instance.languages.Select(l => l.languageString).ToList<string>());
- string currentLang = PlayerPrefs.GetString("SelectedLanguage");
- if (!String.IsNullOrEmpty(currentLang)) {
- languageSelector.SetValueWithoutNotify(languageSelector.options.IndexOf(languageSelector.options.Where(od => od.text.Equals(currentLang)).First()));
- }
- }
- }
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