MainMenu.cs 5.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform localGamesPanelTitle;
  12. public Transform onlineGamesPanelTitle;
  13. public GameObject localGamePrefab;
  14. public GameObject onlineGamePrefab;
  15. public GameObject finishedGamePrefab;
  16. private int loggedInUserId;
  17. private DateTime lastPlayedLocal;
  18. private DateTime lastPlayedOnline;
  19. private void Start() {
  20. startNewGameButton.onClick.AddListener(StartNewGameAction);
  21. quitButton.onClick.AddListener(() => { Application.Quit(); });
  22. GetGames();
  23. UpdateOnlineGamesLists();
  24. if (lastPlayedLocal > lastPlayedOnline) {
  25. localGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(localGamesPanelTitle.name);
  26. } else {
  27. onlineGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(onlineGamesPanelTitle.name);
  28. }
  29. }
  30. private void Awake() {
  31. GetGames();
  32. UpdateOnlineGamesLists();
  33. if (lastPlayedLocal > lastPlayedOnline) {
  34. localGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(localGamesPanelTitle.name);
  35. } else {
  36. onlineGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(onlineGamesPanelTitle.name);
  37. }
  38. }
  39. public void UpdateOnlineGamesLists() {
  40. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  41. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  42. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  43. foreach (OnlineGameScript ogs in onlineGamesList.GetComponentsInChildren<OnlineGameScript>()) {
  44. Destroy(ogs);
  45. Destroy(ogs.gameObject);
  46. }
  47. int onlineIndex = 1;
  48. int finishedGamesIndex = 1;
  49. if (checkInternetConnection()) {
  50. List<OnlineGameScript> onlineGames = OnlineDatabase.Instance.GetOnlineGames(loggedInUser.Key, loggedInUser.Value, onlineGamePrefab);
  51. if (onlineGames != null) {
  52. foreach (OnlineGameScript ogs in onlineGames) {
  53. DateTime.TryParse(ogs.LastPlayedDate, out DateTime onlineLastPlayedDate);
  54. if (lastPlayedOnline == null || onlineLastPlayedDate > lastPlayedOnline) {
  55. lastPlayedOnline = onlineLastPlayedDate;
  56. }
  57. if (ogs.GameStatus.Equals("DECLINED")) {
  58. ogs.transform.SetParent(finishedGamesList, false);
  59. ogs.transform.SetSiblingIndex(finishedGamesIndex++);
  60. } else {
  61. ogs.transform.SetParent(onlineGamesList, false);
  62. ogs.transform.SetSiblingIndex(onlineIndex++);
  63. }
  64. }
  65. }
  66. } else {
  67. // Display no internet information
  68. Debug.Log("No internet");
  69. }
  70. }
  71. private void GetGames() {
  72. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  73. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  74. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  75. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  76. foreach(LocalGameScript lgs in localGamesList.GetComponentsInChildren<LocalGameScript>()) {
  77. Destroy(lgs);
  78. Destroy(lgs.gameObject);
  79. }
  80. foreach (LocalGameScript lgs in finishedGamesList.GetComponentsInChildren<LocalGameScript>()) {
  81. Destroy(lgs);
  82. Destroy(lgs.gameObject);
  83. }
  84. int localIndex = 1;
  85. int finishedIndex = 1;
  86. foreach (LocalGameScript lgs in localGames) {
  87. DateTime.TryParse(lgs.LastPlayedDate, out DateTime localLastPlayedDate);
  88. if (lastPlayedLocal == null || localLastPlayedDate > lastPlayedLocal) {
  89. lastPlayedLocal = localLastPlayedDate;
  90. }
  91. if (lgs.FinishedDate.Equals("")) {
  92. lgs.transform.SetParent(localGamesList.transform, false);
  93. lgs.transform.SetSiblingIndex(localIndex++);
  94. } else {
  95. lgs.DestroyStartButton();
  96. lgs.transform.SetParent(finishedGamesList.transform, false);
  97. lgs.transform.SetSiblingIndex(finishedIndex++);
  98. }
  99. }
  100. }
  101. private bool checkInternetConnection() {
  102. bool internetConnectivityActive;
  103. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  104. www.SendWebRequest();
  105. if (www.isNetworkError || www.isHttpError) {
  106. internetConnectivityActive = false;
  107. } else {
  108. internetConnectivityActive = true;
  109. }
  110. return internetConnectivityActive;
  111. }
  112. private void StartNewGameAction() {
  113. SceneManager.LoadScene("NewGame");
  114. }
  115. private void SetPanelVisibility(string panelName, bool isVisible) {
  116. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  117. panelCG.alpha = (isVisible?1f:0f);
  118. panelCG.interactable = (isVisible?true:false);
  119. panelCG.blocksRaycasts = (isVisible ? true : false);
  120. }
  121. }