MainMenu.cs 8.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private int loggedInUserId;
  24. private readonly string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  25. private void Start() {
  26. startNewGameButton.onClick.AddListener(StartNewGameAction);
  27. backButton.onClick.AddListener(BackButtonAction);
  28. quitButton.onClick.AddListener(() => { Application.Quit(); });
  29. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  30. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  31. startLocalGameButton.onClick.AddListener(StartLocalGame);
  32. }
  33. private void Awake() {
  34. GetGames();
  35. }
  36. private void GetGames() {
  37. loggedInUserId = Database.Instance.GetSignedInUser();
  38. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  39. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  40. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  41. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  42. int localIndex = 1;
  43. int finishedIndex = 1;
  44. int onlineIndex = 1;
  45. foreach (LocalGameScript lgs in localGames) {
  46. if (lgs.FinishedDate.Equals("")) {
  47. lgs.transform.SetParent(localGamesList.transform, false);
  48. lgs.transform.SetSiblingIndex(localIndex++);
  49. } else {
  50. lgs.DisableStartButton();
  51. lgs.transform.SetParent(finishedGamesList.transform, false);
  52. lgs.transform.SetSiblingIndex(finishedIndex++);
  53. }
  54. }
  55. if (checkInternetConnection()) {
  56. List<OnlineGameScript> onlineGames = Database.Instance.GetOnlineGames(loggedInUserId, onlineGamePrefab);
  57. foreach (OnlineGameScript ogs in onlineGames) {
  58. ogs.transform.SetParent(onlineGamesList, false);
  59. ogs.transform.SetSiblingIndex(onlineIndex++);
  60. }
  61. } else {
  62. // Display no internet information
  63. Debug.Log("No internet");
  64. }
  65. }
  66. private bool checkInternetConnection() {
  67. bool internetConnectivityActive;
  68. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  69. www.SendWebRequest();
  70. if (www.isNetworkError || www.isHttpError) {
  71. internetConnectivityActive = false;
  72. } else {
  73. internetConnectivityActive = true;
  74. }
  75. return internetConnectivityActive;
  76. }
  77. private void LocalPlayersAction(string value) {
  78. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  79. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  80. int playersCount = players.Length;
  81. if (!Int32.TryParse(value, out int newValue)) {
  82. newValue = 1;
  83. }
  84. if (newValue < 1) {
  85. newValue = 1;
  86. }
  87. if (playersCount < newValue) { // add new PlayerSettings
  88. for (int i = playersCount; i < newValue; i++) {
  89. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  90. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  91. ps.SetPlayerText(i + 1);
  92. ps.SetPlayerName(i + 1);
  93. ps.transform.SetParent(settingsPanel, false);
  94. ps.transform.SetSiblingIndex(i + 1);
  95. }
  96. } else if (playersCount > newValue) { // remove playersettings from end
  97. for (int i = playersCount; i > newValue; i--) {
  98. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  99. Destroy(toDestroy.gameObject);
  100. }
  101. }
  102. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  103. scrollPanel.verticalNormalizedPosition = 0f;
  104. }
  105. private IEnumerator GetGamesFromServer() {
  106. string postUrl = gamesPostUrl + "userId=" + loggedInUserId;
  107. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  108. yield return www.SendWebRequest();
  109. }
  110. private void StartNewGameAction() {
  111. ShowNewGamePanel();
  112. }
  113. private void BackButtonAction() {
  114. HideNewGamesPanel();
  115. }
  116. private void SetPanelVisibility(string panelName, bool isVisible) {
  117. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  118. panelCG.alpha = (isVisible?1f:0f);
  119. panelCG.interactable = (isVisible?true:false);
  120. panelCG.blocksRaycasts = (isVisible ? true : false);
  121. }
  122. private void HideNewGamesPanel() {
  123. SetPanelVisibility("LocalGameSettings", false);
  124. SetPanelVisibility("OnlineGameSettings", false);
  125. SetPanelVisibility("GameType", false);
  126. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  127. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  128. SetPanelVisibility("Games", true);
  129. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  130. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  131. startButtonCanvasGroup.interactable = true;
  132. startButtonCanvasGroup.blocksRaycasts = true;
  133. startButtonCanvasGroup.alpha = 1f;
  134. backButtonCanvasGroup.interactable = false;
  135. backButtonCanvasGroup.blocksRaycasts = false;
  136. backButtonCanvasGroup.alpha = 0f;
  137. }
  138. private void ShowNewGamePanel() {
  139. SetPanelVisibility("LocalGameSettings", false);
  140. SetPanelVisibility("OnlineGameSettings", false);
  141. SetPanelVisibility("GameType", true);
  142. SetPanelVisibility("Games", false);
  143. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  144. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  145. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  146. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  147. startButtonCanvasGroup.interactable = false;
  148. startButtonCanvasGroup.blocksRaycasts = false;
  149. startButtonCanvasGroup.alpha = 0f;
  150. backButtonCanvasGroup.interactable = true;
  151. backButtonCanvasGroup.blocksRaycasts = true;
  152. backButtonCanvasGroup.alpha = 1f;
  153. }
  154. private void SliderChoice(float arg) {
  155. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  156. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  157. if (arg == 0) { // Local game
  158. SetPanelVisibility("LocalGameSettings", true);
  159. SetPanelVisibility("OnlineGameSettings", false);
  160. LocalPlayersAction("1");
  161. } else if (arg == 2) { // Online game
  162. SetPanelVisibility("LocalGameSettings", false);
  163. SetPanelVisibility("OnlineGameSettings", true);
  164. } else { // No choice, hide all
  165. SetPanelVisibility("LocalGameSettings", false);
  166. SetPanelVisibility("OnlineGameSettings", false);
  167. }
  168. }
  169. private void StartLocalGame() {
  170. Database.Instance.SetLocalOrOnline("Local");
  171. List<string> playerNames = new List<string>();
  172. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  173. winningCount = 10;
  174. }
  175. if (!Int32.TryParse(localPlayers.text, out int players)) {
  176. players = 1;
  177. }
  178. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  179. questionTimer = 20;
  180. }
  181. int gameId = Database.Instance.SetupNewLocalGame(winningCount, players, questionTimer);
  182. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  183. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  184. for (int i = 0; i < playerSettings.Length; i++) {
  185. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  186. playerNames.Add(playerName);
  187. }
  188. Database.Instance.LinkPlayersToLocalGame(playerNames, gameId);
  189. PlayerPrefs.SetInt("GameId", gameId);
  190. SceneManager.LoadSceneAsync("narKampen");
  191. }
  192. }