Register.cs 3.9 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Networking;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.SceneManagement;
  7. using System.Security.Cryptography;
  8. using System.Text;
  9. public class Register : MonoBehaviour {
  10. public GameObject username;
  11. public GameObject password;
  12. public GameObject email;
  13. public Text errorText;
  14. public Button registerButton;
  15. private string Username;
  16. private string Password;
  17. private string Email;
  18. private string form;
  19. private string registerUserUrl = "http://nordh.xyz/narKampen/dbFiles/Register.php?";
  20. private Color errorColor;
  21. private EventSystem system;
  22. // Start is called before the first frame update
  23. void Start() {
  24. registerButton.onClick.AddListener(RegisterAction);
  25. system = EventSystem.current;
  26. errorColor = errorText.color;
  27. }
  28. // Update is called once per frame
  29. void Update() {
  30. Username = username.GetComponent<InputField>().text;
  31. Password = password.GetComponent<InputField>().text;
  32. Email = email.GetComponent<InputField>().text;
  33. if (Input.GetKeyDown(KeyCode.Tab)) {
  34. Selectable next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
  35. if (next != null) {
  36. InputField inputfield = next.GetComponent<InputField>();
  37. if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system)); //if it's an input field, also set the text caret
  38. system.SetSelectedGameObject(next.gameObject, new BaseEventData(system));
  39. }
  40. }
  41. }
  42. void RegisterAction() {
  43. string errorMessage = "";
  44. if (Username == "") {
  45. errorMessage = "Username is obligatory";
  46. }
  47. if (Password == "") {
  48. if (errorMessage != "") {
  49. errorMessage += "\n";
  50. }
  51. errorMessage += "Password is obligatory";
  52. }
  53. if (Email == "") {
  54. if (errorMessage != "") {
  55. errorMessage += "\n";
  56. }
  57. errorMessage += "Email is obligatory";
  58. }
  59. if (errorMessage != "") {
  60. errorText.text = errorMessage;
  61. errorColor.a = 1;
  62. } else {
  63. errorColor.a = 0;
  64. StartCoroutine(RegisterUser());
  65. }
  66. errorText.color = errorColor;
  67. }
  68. IEnumerator RegisterUser() {
  69. // register user at server, check for already in use for username and email.
  70. // TODO - hash+salt password
  71. string salt = GetSalt();
  72. byte[] pwd = Encoding.UTF8.GetBytes(salt + Password);
  73. SHA1CryptoServiceProvider sha1 = new SHA1CryptoServiceProvider();
  74. byte[] pass = sha1.ComputeHash(pwd);
  75. string postUrl = registerUserUrl + "name=" + UnityWebRequest.EscapeURL(Username) + "&password=" + pass.ToString() + "&email=" + UnityWebRequest.EscapeURL(Email) + "&s=" + salt;
  76. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  77. yield return www.SendWebRequest();
  78. if (www.error != null) {
  79. errorText.text = "There was an error registering this user, try again later";
  80. }
  81. string result = www.downloadHandler.text;
  82. if (int.TryParse(www.downloadHandler.text, out int userId)) {
  83. errorColor.a = 0;
  84. errorText.color = errorColor;
  85. PlayerPrefs.SetInt("UserId", userId);
  86. SceneManager.LoadScene("MainMenu");
  87. } else {
  88. errorText.text = "Failed to register, username/email already exists"; // be more helpful, get message from sever if it is username or email
  89. errorColor.a = 1;
  90. errorText.color = errorColor;
  91. }
  92. }
  93. private string GetSalt() {
  94. RNGCryptoServiceProvider rnd = new RNGCryptoServiceProvider();
  95. int saltLength = 64;
  96. byte[] salt = new byte[saltLength];
  97. rnd.GetNonZeroBytes(salt);
  98. return salt.ToString();
  99. }
  100. }