MainMenu.cs 5.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public InputField winningCountInputField;
  18. public InputField timeToAnswerInputField;
  19. private string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  20. private void Start() {
  21. GetGames();
  22. startNewGameButton.onClick.AddListener(StartNewGameAction);
  23. quitButton.onClick.AddListener(() => { Application.Quit(); });
  24. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  25. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  26. startLocalGameButton.onClick.AddListener(StartLocalGame);
  27. }
  28. private void LocalPlayersAction(string value) {
  29. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  30. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  31. int playersCount = players.Length;
  32. if (!Int32.TryParse(value, out int newValue)) {
  33. newValue = 1;
  34. }
  35. if (newValue < 1) {
  36. newValue = 1;
  37. }
  38. if (playersCount < newValue) { // add new PlayerSettings
  39. for (int i = playersCount; i < newValue; i++) {
  40. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  41. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  42. ps.SetPlayerText(i + 1);
  43. ps.SetPlayerName(i + 1);
  44. ps.transform.SetParent(settingsPanel);
  45. ps.transform.SetSiblingIndex(i + 1);
  46. }
  47. } else if (playersCount > newValue) { // remove playersettings from end
  48. for (int i = playersCount; i > newValue; i--) {
  49. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  50. Destroy(toDestroy.gameObject);
  51. }
  52. }
  53. }
  54. private void StartGameAction() {
  55. Debug.Log("logged in player id: " + PlayerPrefs.GetInt("UserId"));
  56. }
  57. private void GetGames() {
  58. }
  59. private IEnumerator GetGamesFromServer() {
  60. string postUrl = gamesPostUrl + "userId=" + PlayerPrefs.GetInt("UserId");
  61. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  62. yield return www.SendWebRequest();
  63. }
  64. private void StartNewGameAction() {
  65. StartNewGamePanelChange();
  66. }
  67. private void StartNewGamePanelChange() {
  68. RectTransform activeGamesRect = activeGamesPanel.GetComponent<RectTransform>();
  69. RectTransform newGamesRect = newGamePanel.GetComponent<RectTransform>();
  70. startNewGameButton.gameObject.SetActive(false);
  71. Color startButtonColor = startNewGameButton.GetComponent<Image>().color;
  72. float activeGamesPanelheight = activeGamesRect.rect.height;
  73. GameObject.Find("GameType").gameObject.GetComponent<CanvasGroup>().alpha = 1;
  74. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  75. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  76. }
  77. private void SliderChoice(float arg) {
  78. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  79. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  80. if (arg == 0) { // Local game
  81. localGameSettings.alpha = 1;
  82. localGameSettings.blocksRaycasts = true;
  83. onlineGameSettings.alpha = 0;
  84. onlineGameSettings.blocksRaycasts = false;
  85. LocalPlayersAction("1");
  86. } else if (arg == 2) { // Online game
  87. onlineGameSettings.alpha = 1;
  88. onlineGameSettings.blocksRaycasts = true;
  89. localGameSettings.alpha = 0;
  90. localGameSettings.blocksRaycasts = false;
  91. } else { // No choice, hide all
  92. localGameSettings.alpha = 0;
  93. onlineGameSettings.alpha = 0;
  94. localGameSettings.blocksRaycasts = false;
  95. onlineGameSettings.blocksRaycasts = false;
  96. }
  97. }
  98. private void StartLocalGame() {
  99. ArrayList playerNames = new ArrayList();
  100. if (Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  101. PlayerPrefs.SetInt("WinningCount", winningCount);
  102. } else {
  103. PlayerPrefs.SetInt("WinningCount", 10);
  104. }
  105. if (Int32.TryParse(localPlayers.text, out int players)) {
  106. PlayerPrefs.SetInt("PlayerCount", players);
  107. } else {
  108. PlayerPrefs.SetInt("PlayerCount", 1);
  109. }
  110. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  111. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  112. for (int i = 0; i < playerSettings.Length; i++) {
  113. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  114. PlayerPrefs.SetString("Player" + i, playerName);
  115. }
  116. if (Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  117. PlayerPrefs.SetInt("QuestionTimer", questionTimer);
  118. } else {
  119. PlayerPrefs.SetInt("QuestionTimer", 20);
  120. }
  121. PlayerPrefs.SetString("GameMode", "Local");
  122. SceneManager.LoadSceneAsync("narKampen");
  123. }
  124. }