MainMenu.cs 8.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private readonly string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  24. private void Start() {
  25. // GetGames();
  26. startNewGameButton.onClick.AddListener(StartNewGameAction);
  27. backButton.onClick.AddListener(BackButtonAction);
  28. quitButton.onClick.AddListener(() => { Application.Quit(); });
  29. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  30. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  31. startLocalGameButton.onClick.AddListener(StartLocalGame);
  32. GetGames();
  33. }
  34. private void GetGames() {
  35. int loggedInUserId = PlayerPrefs.GetInt("UserId");
  36. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  37. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  38. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  39. int localIndex = 1;
  40. int finishedIndex = 1;
  41. foreach (LocalGameScript lgs in localGames) {
  42. if (lgs.FinishedDate.Equals("")) {
  43. lgs.transform.SetParent(localGamesList.transform, false);
  44. lgs.transform.SetSiblingIndex(localIndex++);
  45. } else {
  46. lgs.DisableStartButton();
  47. lgs.transform.SetParent(finishedGamesList.transform, false);
  48. lgs.transform.SetSiblingIndex(finishedIndex++);
  49. }
  50. }
  51. if (checkInternetConnection()) {
  52. Database.Instance.GetOnlineGames(loggedInUserId);
  53. } else {
  54. // Display no internet information
  55. Debug.Log("No internet");
  56. }
  57. }
  58. private bool checkInternetConnection() {
  59. bool internetConnectivityActive;
  60. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  61. www.SendWebRequest();
  62. if (www.isNetworkError || www.isHttpError) {
  63. internetConnectivityActive = false;
  64. } else {
  65. internetConnectivityActive = true;
  66. }
  67. return internetConnectivityActive;
  68. }
  69. private void LocalPlayersAction(string value) {
  70. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  71. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  72. int playersCount = players.Length;
  73. if (!Int32.TryParse(value, out int newValue)) {
  74. newValue = 1;
  75. }
  76. if (newValue < 1) {
  77. newValue = 1;
  78. }
  79. if (playersCount < newValue) { // add new PlayerSettings
  80. for (int i = playersCount; i < newValue; i++) {
  81. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  82. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  83. ps.SetPlayerText(i + 1);
  84. ps.SetPlayerName(i + 1);
  85. ps.transform.SetParent(settingsPanel, false);
  86. ps.transform.SetSiblingIndex(i + 1);
  87. }
  88. } else if (playersCount > newValue) { // remove playersettings from end
  89. for (int i = playersCount; i > newValue; i--) {
  90. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  91. Destroy(toDestroy.gameObject);
  92. }
  93. }
  94. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  95. scrollPanel.verticalNormalizedPosition = 0f;
  96. }
  97. private IEnumerator GetGamesFromServer() {
  98. string postUrl = gamesPostUrl + "userId=" + PlayerPrefs.GetInt("UserId");
  99. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  100. yield return www.SendWebRequest();
  101. }
  102. private void StartNewGameAction() {
  103. ShowNewGamePanel();
  104. }
  105. private void BackButtonAction() {
  106. HideNewGamesPanel();
  107. }
  108. private void SetPanelVisibility(string panelName, bool isVisible) {
  109. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  110. panelCG.alpha = (isVisible?1f:0f);
  111. panelCG.interactable = (isVisible?true:false);
  112. panelCG.blocksRaycasts = (isVisible ? true : false);
  113. }
  114. private void HideNewGamesPanel() {
  115. SetPanelVisibility("LocalGameSettings", false);
  116. SetPanelVisibility("OnlineGameSettings", false);
  117. SetPanelVisibility("GameType", false);
  118. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  119. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  120. SetPanelVisibility("Games", true);
  121. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  122. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  123. startButtonCanvasGroup.interactable = true;
  124. startButtonCanvasGroup.blocksRaycasts = true;
  125. startButtonCanvasGroup.alpha = 1f;
  126. backButtonCanvasGroup.interactable = false;
  127. backButtonCanvasGroup.blocksRaycasts = false;
  128. backButtonCanvasGroup.alpha = 0f;
  129. }
  130. private void ShowNewGamePanel() {
  131. SetPanelVisibility("LocalGameSettings", false);
  132. SetPanelVisibility("OnlineGameSettings", false);
  133. SetPanelVisibility("GameType", true);
  134. SetPanelVisibility("Games", false);
  135. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  136. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  137. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  138. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  139. startButtonCanvasGroup.interactable = false;
  140. startButtonCanvasGroup.blocksRaycasts = false;
  141. startButtonCanvasGroup.alpha = 0f;
  142. backButtonCanvasGroup.interactable = true;
  143. backButtonCanvasGroup.blocksRaycasts = true;
  144. backButtonCanvasGroup.alpha = 1f;
  145. }
  146. private void SliderChoice(float arg) {
  147. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  148. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  149. if (arg == 0) { // Local game
  150. SetPanelVisibility("LocalGameSettings", true);
  151. SetPanelVisibility("OnlineGameSettings", false);
  152. LocalPlayersAction("1");
  153. } else if (arg == 2) { // Online game
  154. SetPanelVisibility("LocalGameSettings", false);
  155. SetPanelVisibility("OnlineGameSettings", true);
  156. } else { // No choice, hide all
  157. SetPanelVisibility("LocalGameSettings", false);
  158. SetPanelVisibility("OnlineGameSettings", false);
  159. }
  160. }
  161. private void StartLocalGame() {
  162. Database.Instance.SetLocalOrOnline("Local");
  163. List<string> playerNames = new List<string>();
  164. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  165. winningCount = 10;
  166. }
  167. if (!Int32.TryParse(localPlayers.text, out int players)) {
  168. players = 1;
  169. }
  170. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  171. questionTimer = 20;
  172. }
  173. int gameId = Database.Instance.SetupNewLocalGame(winningCount, players, questionTimer);
  174. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  175. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  176. for (int i = 0; i < playerSettings.Length; i++) {
  177. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  178. playerNames.Add(playerName);
  179. }
  180. Database.Instance.LinkPlayersToLocalGame(playerNames, gameId);
  181. PlayerPrefs.SetInt("GameId", gameId);
  182. SceneManager.LoadSceneAsync("narKampen");
  183. }
  184. }