OnlineGameScript.cs 8.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.UI;
  6. public class OnlineGameScript : MonoBehaviour {
  7. // Status color Pending, not your turn, your turn, declined
  8. List<Color32> statusColors = new List<Color32>() { new Color32(234, 164, 17, 100), new Color32(255, 255, 24, 175), new Color32(0, 255, 0, 100), new Color32(219, 12, 65, 100), new Color32(12,12,219,150) };
  9. public Text gameStatusText;
  10. public Text gameTitleText;
  11. private int id;
  12. private int winNumber;
  13. private int answerTimer;
  14. private int roundTimeLimit;
  15. private string currentPlayer;
  16. private int round;
  17. private string startDate;
  18. private string lastPlayedDate;
  19. private string finishedDate;
  20. private List<String> players;
  21. private List<KeyValuePair<string, string>> playerInfos;
  22. public int GetId() {
  23. return id;
  24. }
  25. public void SetId(int value) {
  26. id = value;
  27. }
  28. public int WinNumber { get => winNumber; set => winNumber = value; }
  29. public int AnswerTimer { get => answerTimer; set => answerTimer = value; }
  30. public int RoundTimeLimit { get => roundTimeLimit; set => roundTimeLimit = value; }
  31. public string CurrentPlayer { get => currentPlayer; set => currentPlayer = value; }
  32. public int Round { get => round; set => round = value; }
  33. public string StartDate { get => startDate; set => startDate = value; }
  34. public string LastPlayedDate { get => lastPlayedDate; set => lastPlayedDate = value; }
  35. public string FinishedDate { get => finishedDate; set => finishedDate = value; }
  36. public string GameStatus {
  37. get { return gameStatus; }
  38. set {
  39. if (value.Equals("Avtive") && CurrentPlayer.Equals(Database.Instance.GetSignedInUser().Value, StringComparison.InvariantCultureIgnoreCase)) {
  40. gameStatus = "YOUR_TURN";
  41. } else {
  42. gameStatus = value;
  43. }
  44. SetColor(gameStatus);
  45. SetGameStatusText();
  46. }
  47. }
  48. public List<KeyValuePair<string, string>> PlayerInfos { get => playerInfos; set => playerInfos = value; }
  49. public List<string> Players { get => players; set => players = value; }
  50. private string PENDING_TITLE = "ONLINE_GAME_STATUS_TITLE_VALUE_PENDING";
  51. private string ACTIVE_TITLE = "ONLINE_GAME_STATUS_TITLE_ACTIVE";
  52. private string DECLINED_TITLE = "ONLINE_GAME_STATUS_TITLE_DECLINED";
  53. private string INVITED_TITLE = "ONLINE_GAME_STATUS_TITLE_INVITED";
  54. private string FINISHED_TITLE = "ONLINE_GAME_STATUS_TITLE_INVITED";
  55. private string PENDING = "ONLINE_GAME_STATUS_PENDING";
  56. private string DECLINED = "ONLINE_GAME_STATUS_DECLINED";
  57. private string ACTIVE = "ONLINE_GAME_STATUS_ACTIVE";
  58. private string INVITED = "ONLINE_GAME_STATUS_INVITED";
  59. private string OTHERS_TURN = "ONLINE_GAME_STATUS_OTHERS_TURN";
  60. private string YOUR_TURN = "ONLINE_GAME_STATUS_YOUR_TURN";
  61. // BEHÖVS EN FINISHED OCKSÅ.
  62. // behövs nog en partialy declined status också, om en av fyra tackar nej kanske man viss spela ändå.
  63. // behövs också en med dina inbjudningar.
  64. private Button gameInfoButton;
  65. private void Start() {
  66. gameInfoButton = this.GetComponent<Button>();
  67. gameInfoButton.onClick.AddListener(ShowInfoPanel);
  68. PlayerInfos = new List<KeyValuePair<string, string>>();
  69. }
  70. private void ShowInfoPanel() {
  71. GameObject gameInfoPanel = GameObject.Find("GameInfoPanel");
  72. GameInfoScript gameInfoScript = gameInfoPanel.GetComponent<GameInfoScript>();
  73. gameInfoScript.SetOnlineData(this);
  74. gameInfoScript.Show();
  75. }
  76. public void addPlayer(string playerName) {
  77. if (Players == null) {
  78. Players = new List<String>();
  79. }
  80. Players.Add(playerName);
  81. }
  82. public void addPlayerInfo(string playerName, string playerStatus) {
  83. if (PlayerInfos == null) {
  84. PlayerInfos = new List<KeyValuePair<string, string>>();
  85. }
  86. PlayerInfos.Add(new KeyValuePair<string, string>(playerName, playerStatus));
  87. }
  88. public string gameStatus;
  89. private void SetColor(string status) {
  90. Image image = this.GetComponent<Image>();
  91. if ("PENDING".Equals(status)) {
  92. image.color = statusColors[0];
  93. } else if ("YOUR_TURN".Equals(status)) {
  94. image.color = statusColors[1];
  95. } else if ("OTHERS_TURN".Equals(status)) {
  96. image.color = statusColors[2];
  97. } else if ("DECLINED".Equals(status)) {
  98. image.color = statusColors[3];
  99. } else if ("INVITED".Equals(status)) {
  100. image.color = statusColors[4];
  101. } else if ("ACTIVE".Equals(status)) {
  102. if (CurrentPlayer != null && CurrentPlayer.Equals(Database.Instance.GetSignedInUser().Value)) {
  103. image.color = statusColors[2];
  104. } else {
  105. image.color = statusColors[1];
  106. }
  107. } else {
  108. image.color = new Color32(100, 100, 100, 100);
  109. }
  110. }
  111. public void SetTitleText(string text) {
  112. gameTitleText.text = text;
  113. }
  114. public void SetGameStatusText() {
  115. if ("PENDING".Equals(GameStatus)) {
  116. gameStatusText.gameObject.GetComponent<TextLocalization>().key = PENDING;
  117. gameStatusText.text = LocalizationManager.Instance.GetText(PENDING);
  118. gameTitleText.gameObject.GetComponent<TextLocalization>().key = PENDING_TITLE;
  119. SetTitleText(LocalizationManager.Instance.GetText(PENDING_TITLE));
  120. } else if ("YOUR_TURN".Equals(GameStatus)) {
  121. gameStatusText.gameObject.GetComponent<TextLocalization>().key = YOUR_TURN;
  122. gameStatusText.text = LocalizationManager.Instance.GetText(YOUR_TURN);
  123. gameTitleText.gameObject.GetComponent<TextLocalization>().key = "FCM_NEXT_PLAYER_TITLE";
  124. SetTitleText(LocalizationManager.Instance.GetText("FCM_NEXT_PLAYER_TITLE"));
  125. } else if ("OTHERS_TURN".Equals(GameStatus)) {
  126. gameStatusText.gameObject.GetComponent<TextLocalization>().key = OTHERS_TURN;
  127. string message = LocalizationManager.Instance.GetText(OTHERS_TURN);
  128. gameStatusText.text = String.Format(message, CurrentPlayer);
  129. gameTitleText.gameObject.GetComponent<TextLocalization>().key = "NOT_YOUR_TURN";
  130. SetTitleText(LocalizationManager.Instance.GetText("NOT_YOUR_TURN"));
  131. } else if ("DECLINED".Equals(GameStatus)) {
  132. gameStatusText.gameObject.GetComponent<TextLocalization>().key = DECLINED;
  133. gameStatusText.text = LocalizationManager.Instance.GetText(DECLINED);
  134. gameTitleText.gameObject.GetComponent<TextLocalization>().key = DECLINED_TITLE;
  135. SetTitleText(LocalizationManager.Instance.GetText(DECLINED_TITLE));
  136. } else if ("INVITED".Equals(GameStatus)) {
  137. gameStatusText.gameObject.GetComponent<TextLocalization>().key = INVITED;
  138. gameStatusText.text = LocalizationManager.Instance.GetText(INVITED);
  139. gameTitleText.gameObject.GetComponent<TextLocalization>().key = INVITED_TITLE;
  140. SetTitleText(LocalizationManager.Instance.GetText(INVITED_TITLE));
  141. } else if ("ACTIVE".Equals(GameStatus)) {
  142. TextLocalization textLocalization = gameStatusText.gameObject.GetComponent<TextLocalization>();
  143. textLocalization.key = ACTIVE;
  144. textLocalization.SetReplaceText(CurrentPlayer);
  145. gameTitleText.gameObject.GetComponent<TextLocalization>().key = ACTIVE_TITLE;
  146. gameTitleText.text = LocalizationManager.Instance.GetText(ACTIVE_TITLE);
  147. } else {
  148. gameStatusText.text = "SOMETHING WRONG WITH STATUS TITLE FROM TEXT " + GameStatus;
  149. }
  150. }
  151. public void SetId(string id) {
  152. Int32.TryParse(id, out int intId);
  153. SetId(intId);
  154. }
  155. public void SetWinNumber(string winNumber) {
  156. Int32.TryParse(winNumber, out int intWinNumber);
  157. WinNumber = intWinNumber;
  158. }
  159. public void SetAnswerTimer(string answerTimer) {
  160. Int32.TryParse(answerTimer, out int intAnswerTimer);
  161. AnswerTimer = intAnswerTimer;
  162. }
  163. public void SetRoundTimeLimit(string roundTimeLimit) {
  164. Int32.TryParse(roundTimeLimit, out int intRoundTimelimit);
  165. RoundTimeLimit = intRoundTimelimit;
  166. }
  167. public void SetRound(string round) {
  168. Int32.TryParse(round, out int intRound);
  169. Round = intRound;
  170. }
  171. public void SetGameStatus(string status) {
  172. GameStatus = status;
  173. }
  174. }