Database.cs 16 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Mono.Data.Sqlite;
  5. using System.Data;
  6. using System;
  7. using UnityEngine.Networking;
  8. public class Database : MonoBehaviour {
  9. string connectionType;
  10. string databaseUrl;
  11. string gameMode;
  12. int winAmount = -1;
  13. public GameObject questionCardPrefab;
  14. [Serializable]
  15. public class Question {
  16. public string question;
  17. public string answer;
  18. public string id;
  19. public string category;
  20. }
  21. [Serializable]
  22. public class Questions {
  23. public List<Question> questionsList = new List<Question>();
  24. }
  25. string questionString = "";
  26. string answerString = "";
  27. string idString = "";
  28. string categoryString = "";
  29. private int round;
  30. public string QuestionString { get => questionString; set => questionString = value; }
  31. private void Start() {
  32. if (databaseUrl == null || databaseUrl.Equals("")) {
  33. SetLocalOrOnline("Local"); // Temporary, shoild not be needed after local testing
  34. }
  35. }
  36. internal int GetQuestionTimer(int gameId) {
  37. string sql = "SELECT answerTimer FROM game WHERE id = " + gameId;
  38. if (databaseUrl == null) {
  39. SetLocalOrOnline("Local");
  40. }
  41. IDbConnection conn = new SqliteConnection(databaseUrl);
  42. conn.Open();
  43. IDbCommand cmd = conn.CreateCommand();
  44. cmd.CommandText = sql;
  45. IDataReader reader = cmd.ExecuteReader();
  46. int answerTime = 15;
  47. while (reader.Read()) {
  48. answerTime = reader.GetInt32(0);
  49. }
  50. reader.Close();
  51. cmd.Dispose();
  52. conn.Close();
  53. return answerTime;
  54. }
  55. internal void GetOnlineGames(int userId) {
  56. string sql = "SELECT * FROM games WHERE userId = " + userId;
  57. }
  58. internal List<LocalGameScript> GetLocalGames(GameObject prefab) {
  59. List<LocalGameScript> games = new List<LocalGameScript>();
  60. string sql = "SELECT game.*, name,count(name) as points, localUsers.id FROM game INNER JOIN localGamePlayers on game.id = localGamePlayers.gameId INNER JOIN localUsers on playerId = localUsers.id INNER JOIN usersLockedQuestions ON name = usersLockedQuestions.playerName GROUP BY name order by points ASC;";
  61. IDbConnection conn = new SqliteConnection(databaseUrl);
  62. conn.Open();
  63. IDbCommand cmd = conn.CreateCommand();
  64. cmd.CommandText = sql;
  65. IDataReader reader = cmd.ExecuteReader();
  66. int currentGame = -1;
  67. GameObject localGame = Instantiate(prefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  68. LocalGameScript lgs = localGame.GetComponent<LocalGameScript>();
  69. while (reader.Read()) {
  70. if (currentGame == reader.GetInt32(0)) {
  71. lgs.AddPlayer(reader.GetString(10), reader.GetInt32(11));
  72. } else {
  73. localGame = Instantiate(prefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  74. lgs = localGame.GetComponent<LocalGameScript>();
  75. lgs.GameId = reader.GetInt32(0);
  76. lgs.GameMode = reader.GetString(1);
  77. lgs.QuestionsNeededToWin = reader.GetInt32(2);
  78. lgs.AnswerTimer = reader.GetInt32(3);
  79. lgs.NumberOfPlayers = reader.GetInt32(4);
  80. lgs.CurrentPlayer = reader.GetString(5);
  81. lgs.Round = reader.GetInt32(6);
  82. lgs.StartDate = reader.GetValue(7) != DBNull.Value ? reader.GetString(7) : "";
  83. lgs.LastPlayedDate = reader.GetValue(8) != DBNull.Value ? reader.GetString(8) : "";
  84. lgs.FinishedDate = reader.GetValue(9) != DBNull.Value ? reader.GetString(9) : "";
  85. lgs.AddPlayer(reader.GetString(10), reader.GetInt32(11));
  86. games.Add(lgs);
  87. }
  88. currentGame = reader.GetInt32(0);
  89. }
  90. reader.Close();
  91. cmd.Dispose();
  92. conn.Close();
  93. return games;
  94. }
  95. public string GetCurrentPlayer(int gameId) {
  96. string sql = "SELECT currentPlayer FROM game WHERE id = " + gameId;
  97. IDbConnection conn = new SqliteConnection(databaseUrl);
  98. conn.Open();
  99. IDbCommand cmd = conn.CreateCommand();
  100. cmd.CommandText = sql;
  101. IDataReader reader = cmd.ExecuteReader();
  102. string currentPlayer = "";
  103. while (reader.Read()) {
  104. currentPlayer = reader.GetString(0);
  105. }
  106. reader.Close();
  107. cmd.Dispose();
  108. conn.Close();
  109. return currentPlayer;
  110. }
  111. public void SetCurrentPlayer(int gameId, string currentPlayer) {
  112. string sql = "UPDATE game SET currentPlayer = '" + currentPlayer + "' WHERE id = " + gameId;
  113. IDbConnection conn = new SqliteConnection(databaseUrl);
  114. conn.Open();
  115. IDbCommand cmd = conn.CreateCommand();
  116. cmd.CommandText = sql;
  117. cmd.ExecuteNonQuery();
  118. cmd.Dispose();
  119. conn.Close();
  120. }
  121. internal void SetFinishedDate(int gameId, string finishedDate) {
  122. string sql = "UPDATE game SET finishedDate = '" + finishedDate + "' WHERE id = " + gameId;
  123. IDbConnection conn = new SqliteConnection(databaseUrl);
  124. conn.Open();
  125. IDbCommand cmd = conn.CreateCommand();
  126. cmd.CommandText = sql;
  127. cmd.ExecuteNonQuery();
  128. cmd.Dispose();
  129. conn.Close();
  130. }
  131. internal void SetRoundValue(int gameId, int round) {
  132. string sql = "UPDATE game SET round = " + round + " WHERE id = " + gameId;
  133. IDbConnection conn = new SqliteConnection(databaseUrl);
  134. conn.Open();
  135. IDbCommand cmd = conn.CreateCommand();
  136. cmd.CommandText = sql;
  137. cmd.ExecuteNonQuery();
  138. cmd.Dispose();
  139. conn.Close();
  140. }
  141. internal int GetRoundValue(int gameId) {
  142. if (this.round == null) {
  143. string sql = "SELECT round FROM game WHERE id = " + gameId;
  144. IDbConnection conn = new SqliteConnection(databaseUrl);
  145. conn.Open();
  146. IDbCommand cmd = conn.CreateCommand();
  147. cmd.CommandText = sql;
  148. IDataReader reader = cmd.ExecuteReader();
  149. while (reader.Read()) {
  150. this.gameMode = reader.GetString(0);
  151. }
  152. reader.Close();
  153. cmd.Dispose();
  154. conn.Close();
  155. }
  156. return this.round;
  157. }
  158. internal List<KeyValuePair<string, int>> GetPlayersForGame(int gameId) {
  159. string sql = "SELECT name, (SELECT count(*) FROM usersLockedQuestions WHERE playerName = localUsers.name) as numAnswers FROM localGamePlayers " +
  160. "LEFT JOIN localUsers ON localGamePlayers.playerId = localUsers.id " +
  161. "WHERE gameId = " + gameId;
  162. IDbConnection conn = new SqliteConnection(databaseUrl);
  163. conn.Open();
  164. IDbCommand cmd = conn.CreateCommand();
  165. cmd.CommandText = sql;
  166. IDataReader reader = cmd.ExecuteReader();
  167. List<KeyValuePair<string, int>> returnList = new List<KeyValuePair<string, int>>();
  168. while (reader.Read()) {
  169. KeyValuePair<string, int> player = new KeyValuePair<string, int>(reader.GetString(0), reader.GetInt32(1));
  170. returnList.Add(player);
  171. }
  172. return returnList;
  173. }
  174. public string AnswerString { get => answerString; set => answerString = value; }
  175. public string IdString { get => idString; set => idString = value; }
  176. public string CategoryString { get => categoryString; set => categoryString = value; }
  177. public void SetLocalOrOnline(string type) {
  178. gameMode = type;
  179. if (type.Equals("Local")) {
  180. databaseUrl = "URI=file:" + Application.dataPath + "/narKampenLocal.db";
  181. } else {
  182. databaseUrl = "nordh.xyz/narKampen/dbFiles/dbAccess.php";
  183. }
  184. connectionType = type;
  185. }
  186. public string GetGameMode(int gameId) {
  187. if (this.gameMode == null) {
  188. string sql = "SELECT gameMode FROM game WHERE id = " + gameId;
  189. IDbConnection conn = new SqliteConnection(databaseUrl);
  190. conn.Open();
  191. IDbCommand cmd = conn.CreateCommand();
  192. cmd.CommandText = sql;
  193. IDataReader reader = cmd.ExecuteReader();
  194. while (reader.Read()) {
  195. this.gameMode = reader.GetString(0);
  196. }
  197. reader.Close();
  198. cmd.Dispose();
  199. conn.Close();
  200. }
  201. return this.gameMode;
  202. }
  203. public void LinkPlayersToLocalGame(List<string> playerNames, int gameId) {
  204. foreach (string player in playerNames) {
  205. string sql = "SELECT id FROM localUsers WHERE name = '" + player + "'";
  206. IDbConnection conn = new SqliteConnection(databaseUrl);
  207. conn.Open();
  208. IDbCommand cmd = conn.CreateCommand();
  209. cmd.CommandText = sql;
  210. IDataReader reader = cmd.ExecuteReader();
  211. if (reader.Read()) {
  212. int playerId = reader.GetInt32(0);
  213. conn.Close();
  214. LinkPlayerToGame(playerId, gameId);
  215. continue;
  216. } else {
  217. reader.Close();
  218. sql = "INSERT INTO localUsers (name) VALUES ('" + player + "')";
  219. cmd.CommandText = sql;
  220. cmd.ExecuteNonQuery();
  221. cmd.CommandText = "SELECT last_insert_rowid()";
  222. Int64 lastInsert64 = (Int64)cmd.ExecuteScalar();
  223. LinkPlayerToGame((int)lastInsert64, gameId);
  224. }
  225. conn.Close();
  226. cmd.Dispose();
  227. reader.Close();
  228. }
  229. }
  230. private void LinkPlayerToGame(int playerId, int gameId) {
  231. string sql = "INSERT INTO localGamePlayers (gameId, playerId) VALUES (" + gameId + ", " + playerId + ")";
  232. SqliteConnection conn2 = new SqliteConnection(databaseUrl);
  233. conn2.Open();
  234. IDbCommand cmd = conn2.CreateCommand();
  235. cmd.CommandText = sql;
  236. cmd.ExecuteScalar();
  237. cmd.Dispose();
  238. conn2.Close();
  239. }
  240. internal int GetWinCondition(int gameId) {
  241. if (winAmount == -1) {
  242. string sql = "SELECT winNumber FROM game WHERE id = " + gameId;
  243. IDbConnection conn = new SqliteConnection(databaseUrl);
  244. conn.Open();
  245. IDbCommand cmd = conn.CreateCommand();
  246. cmd.CommandText = sql;
  247. IDataReader reader = cmd.ExecuteReader();
  248. while (reader.Read()) {
  249. this.winAmount = reader.GetInt32(0);
  250. }
  251. reader.Close();
  252. cmd.Dispose();
  253. conn.Close();
  254. }
  255. return this.winAmount;
  256. }
  257. public int SetupNewLocalGame(int winNumber, int numberOfPlayers, int questionTimer) {
  258. string sql = "INSERT INTO game (winNumber, numberOfPlayers, answerTimer, gameMode) VALUES (" + winNumber + "," + numberOfPlayers + "," + questionTimer + ", 'Local')";
  259. IDbConnection conn = new SqliteConnection(databaseUrl);
  260. conn.Open();
  261. IDbCommand cmd = conn.CreateCommand();
  262. cmd.CommandText = sql;
  263. int status = cmd.ExecuteNonQuery();
  264. cmd.CommandText = "SELECT last_insert_rowid()";
  265. Int64 lastInsert64 = (Int64)cmd.ExecuteScalar();
  266. return (int)lastInsert64;
  267. }
  268. public NewQuestion GetNewQuestion() {
  269. if (connectionType == null) {
  270. int gameId = GameObject.Find("GameManager").GetComponent<GameManagerScript>().GameId;
  271. SetLocalOrOnline(GetGameMode(gameId));
  272. }
  273. if (connectionType == "Local") {
  274. IDbConnection conn = new SqliteConnection(databaseUrl);
  275. conn.Open();
  276. IDbCommand cmd = conn.CreateCommand();
  277. string sql = "SELECT questions.id, question, answer, categoryId as category, name FROM questions INNER JOIN questionToCategory ON questions.id = questionToCategory.questionId INNER JOIN category on category.id = questionToCategory.categoryId ORDER BY RANDOM() limit 1";
  278. cmd.CommandText = sql;
  279. IDataReader reader = cmd.ExecuteReader();
  280. while (reader.Read()) {
  281. int id = reader.GetInt32(0);
  282. string question = reader.GetString(1);
  283. int answer = reader.GetInt32(2);
  284. int catergoryId = reader.GetInt32(3);
  285. string categoryName = reader.GetString(4);
  286. idString = id.ToString();
  287. questionString = question;
  288. categoryString = catergoryId.ToString();
  289. answerString = answer.ToString();
  290. }
  291. reader.Close();
  292. cmd.Dispose();
  293. conn.Close();
  294. } else { // Connect Through db
  295. Debug.Log("Online Call");
  296. StartCoroutine(GetQuestionData(false));
  297. }
  298. NewQuestion q = NewQuestion.Instance();
  299. q.questionString = questionString;
  300. q.answerString = answerString;
  301. q.categoryString = categoryString;
  302. q.idString = idString;
  303. return q;
  304. }
  305. public void SavePlayersQuestion(string questionId, string playerNameValue, int gameId) {
  306. if (databaseUrl == null) {
  307. SetLocalOrOnline(GetGameMode(gameId));
  308. }
  309. Int32.TryParse(questionId, out int qId);
  310. string sql = "INSERT OR IGNORE INTO usersLockedQuestions (playerName, questionId, gameId) VALUES ('" + playerNameValue + "'," + qId + "," + gameId + ")";
  311. IDbConnection conn = new SqliteConnection(databaseUrl);
  312. conn.Open();
  313. IDbCommand cmd = conn.CreateCommand();
  314. cmd.CommandText = sql;
  315. cmd.ExecuteReader();
  316. cmd.Dispose();
  317. conn.Close();
  318. }
  319. public List<QuestionCard> GetPlayerQuestions(int gameId, string playerNameValue) {
  320. if (databaseUrl == null) {
  321. SetLocalOrOnline(GetGameMode(gameId));
  322. }
  323. List<QuestionCard> questions = new List<QuestionCard>();
  324. if (connectionType.Equals("Local")) {
  325. string sql = "SELECT * FROM questions WHERE id IN ( SELECT questionId FROM usersLockedQuestions WHERE gameId = " + gameId + " AND playerName = '" + playerNameValue + "') ORDER BY answer ASC";
  326. IDbConnection conn = new SqliteConnection(databaseUrl);
  327. conn.Open();
  328. IDbCommand cmd = conn.CreateCommand();
  329. cmd.CommandText = sql;
  330. IDataReader reader = cmd.ExecuteReader();
  331. while (reader.Read()) {
  332. GameObject question = Instantiate(questionCardPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  333. QuestionCard q = question.GetComponent<QuestionCard>();
  334. q.SetAnswerText(reader.GetInt32(2).ToString());
  335. q.SetQuestionText(reader.GetString(1));
  336. q.idString = reader.GetInt32(0).ToString();
  337. questions.Add(q);
  338. }
  339. cmd.Dispose();
  340. conn.Close();
  341. }
  342. return questions;
  343. }
  344. private IEnumerator GetQuestionData(bool showAnswer) {
  345. UnityWebRequest www = UnityWebRequest.Get("nordh.xyz/narKampen/dbFiles/dbAccess.php");
  346. yield return www.SendWebRequest();
  347. if (www.isNetworkError || www.isHttpError) {
  348. Debug.Log(www.error);
  349. } else {
  350. while (!www.isDone) {
  351. yield return null;
  352. }
  353. // Show result
  354. string jsonData = www.downloadHandler.text;
  355. jsonData = "{\"questionsList\" : [ " + jsonData + " ]}";
  356. Questions qe = new Questions();
  357. JsonUtility.FromJsonOverwrite(jsonData, qe);
  358. /* if (qe.questionsList.Count > 0 && questionText != null) {
  359. if (showAnswer && answerText != null) {
  360. answerText.text = qe.questionsList[0].answer;
  361. }
  362. questionText.text = qe.questionsList[0].question;
  363. } */
  364. questionString = qe.questionsList[0].question;
  365. answerString = qe.questionsList[0].answer;
  366. idString = qe.questionsList[0].id;
  367. categoryString = qe.questionsList[0].category;
  368. }
  369. }
  370. }