InvitePanelScript.cs 4.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class InvitePanelScript : MonoBehaviour {
  7. public Button closeButton;
  8. public Button searchButton;
  9. public Button doneButton;
  10. public InputField searchField;
  11. public GameObject inviteSearchResultPrefab;
  12. public GameObject searchResultPanel;
  13. private float autoSearchWait = 3f;
  14. private bool searchActive = false;
  15. private float autoSearchTime;
  16. private int searchChars = 0;
  17. private string searchedString = "";
  18. // Start is called before the first frame update
  19. void Start() {
  20. closeButton.onClick.AddListener(HidePanel);
  21. doneButton.onClick.AddListener(HidePanel);
  22. searchButton.onClick.AddListener(CallInviteFunction);
  23. }
  24. // Update is called once per frame
  25. void Update() {
  26. if (searchField.text.Length < 3) {
  27. ClearIvites();
  28. searchActive = false;
  29. searchButton.interactable = false;
  30. } else if (searchActive && searchChars != searchField.text.Length) {
  31. searchChars = searchField.text.Length;
  32. autoSearchTime = Time.time + autoSearchWait;
  33. } else if (searchActive && searchChars == searchField.text.Length && Time.time >= autoSearchTime) {
  34. CallInviteFunction();
  35. } else if (!searchActive && !searchField.text.Equals(searchedString)) {
  36. searchActive = true;
  37. autoSearchTime = Time.time + autoSearchWait;
  38. searchButton.interactable = true;
  39. searchChars = searchField.text.Length;
  40. }
  41. }
  42. internal int InvitedCount() {
  43. InviteSearchResult[] invites = this.GetComponentsInChildren<InviteSearchResult>();
  44. int count = 0;
  45. foreach (InviteSearchResult isr in invites) {
  46. if (isr.ShouldInvite()) {
  47. count++;
  48. }
  49. }
  50. return count;
  51. }
  52. public List<InviteSearchResult> GetSelectedUsersForInvite() {
  53. List<InviteSearchResult> result = new List<InviteSearchResult>();
  54. foreach(InviteSearchResult isr in this.GetComponentsInChildren<InviteSearchResult>()) {
  55. if (isr.ShouldInvite()) {
  56. result.Add(isr);
  57. }
  58. }
  59. return result;
  60. }
  61. public bool AreThereInvites() {
  62. int count = InvitedCount();
  63. return count > 0?true:false;
  64. }
  65. private void ClearIvites() {
  66. InviteSearchResult[] invites = this.GetComponentsInChildren<InviteSearchResult>();
  67. foreach (InviteSearchResult isr in invites) {
  68. if (!isr.ShouldInvite()) {
  69. Destroy(isr.gameObject);
  70. Destroy(isr);
  71. }
  72. }
  73. }
  74. private void CallInviteFunction() {
  75. ClearIvites();
  76. searchedString = searchField.text;
  77. searchActive = false;
  78. List<Database.UserName> foundUsers = Database.Instance.GetUsersToInvite(searchField.text);
  79. InviteSearchResult[] added = searchResultPanel.GetComponentsInChildren<InviteSearchResult>();
  80. foreach (Database.UserName un in foundUsers) {
  81. if (Database.Instance.GetSignedInUser().Key.ToString().Equals(un.id)) {
  82. continue;
  83. }
  84. bool skip = false;
  85. foreach (InviteSearchResult addedRes in added) {
  86. if (addedRes.GetName().Equals(un.username)) {
  87. skip = true;
  88. break;
  89. }
  90. }
  91. if (!skip) {
  92. GameObject question = Instantiate(inviteSearchResultPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  93. InviteSearchResult res = question.GetComponent<InviteSearchResult>();
  94. res.SetName(un.username);
  95. res.SetId(un.id);
  96. res.transform.SetParent(searchResultPanel.transform, false);
  97. }
  98. }
  99. }
  100. internal void ShowPanel() {
  101. CanvasGroup cg = this.GetComponent<CanvasGroup>();
  102. cg.alpha = 1f;
  103. cg.interactable = true;
  104. cg.blocksRaycasts = true;
  105. }
  106. internal void HidePanel() {
  107. CanvasGroup cg = this.GetComponent<CanvasGroup>();
  108. cg.alpha = 0f;
  109. cg.interactable = false;
  110. cg.blocksRaycasts = false;
  111. }
  112. }