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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class TimerScript : MonoBehaviour
- {
- Image circleImage;
- Color circleColor;
- public Text timerText;
- float time;
- float timeAmount;
- public bool mainTimer;
- bool timerRunning = false;
- Color finalColor = new Color32(130,0,16,220);
- Color startlColor = new Color32(16, 0, 255, 200);
- GameManagerScript gms;
- TimerScript dialogTimer;
- // Start is called before the first frame update
- void Start()
- {
- dialogTimer = GameObject.Find("DialogTimerCircle").GetComponent<TimerScript>();
- gms = GameObject.Find("GameManager").GetComponent<GameManagerScript>();
- circleImage = this.GetComponent<Image>();
-
- circleColor = circleImage.color;
- timerText.text = time.ToString("F0");
- }
- public void StopTimer() {
- timerRunning = false;
- dialogTimer.timerRunning = false;
- }
- public void ResetTimer() {
- time = Database.Instance.GetQuestionTimer(gms.GameId);
- timeAmount = time;
- circleColor = Color.Lerp(startlColor, finalColor, 1 - (time / timeAmount));
- dialogTimer.time = time;
- dialogTimer.timeAmount = timeAmount;
- dialogTimer.circleImage.color = circleColor;
- dialogTimer.timerText.text = time.ToString("F0");
- circleImage.color = circleColor;
- timerText.text = time.ToString("F0");
- }
- // Update is called once per frame
- void Update()
- {
- if (timerRunning) {
- circleColor = circleImage.color;
- if (time > 0) {
- time -= Time.deltaTime;
- circleColor = Color.Lerp(startlColor, finalColor, 1 - (time / timeAmount));
- circleImage.color = circleColor;
- timerText.text = time.ToString("F0");
- } else {
- timerRunning = false;
- // send message to fail question
- if (mainTimer) {
- EventManager.TriggerEvent("TimerEvent");
- }
- }
- }
- }
- internal void StartTimer() {
- timerRunning = true;
- dialogTimer.timerRunning = true;
- }
- }
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