MainMenu.cs 9.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private int loggedInUserId;
  24. private void Start() {
  25. startNewGameButton.onClick.AddListener(StartNewGameAction);
  26. backButton.onClick.AddListener(BackButtonAction);
  27. quitButton.onClick.AddListener(() => { Application.Quit(); });
  28. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  29. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  30. startLocalGameButton.onClick.AddListener(StartLocalGame);
  31. }
  32. private void Awake() {
  33. GetGames();
  34. UpdateOnlineGamesLists();
  35. }
  36. public void UpdateOnlineGamesLists() {
  37. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  38. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  39. foreach (OnlineGameScript ogs in onlineGamesList.GetComponentsInChildren<OnlineGameScript>()) {
  40. Destroy(ogs);
  41. Destroy(ogs.gameObject);
  42. }
  43. int onlineIndex = 1;
  44. if (checkInternetConnection()) {
  45. List<OnlineGameScript> onlineGames = OnlineDatabase.Instance.GetOnlineGames(loggedInUser.Key, loggedInUser.Value, onlineGamePrefab);
  46. if (onlineGames != null) {
  47. foreach (OnlineGameScript ogs in onlineGames) {
  48. ogs.transform.SetParent(onlineGamesList, false);
  49. ogs.transform.SetSiblingIndex(onlineIndex++);
  50. }
  51. }
  52. } else {
  53. // Display no internet information
  54. Debug.Log("No internet");
  55. }
  56. }
  57. private void GetGames() {
  58. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  59. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  60. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  61. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  62. foreach(LocalGameScript lgs in localGamesList.GetComponentsInChildren<LocalGameScript>()) {
  63. Destroy(lgs);
  64. Destroy(lgs.gameObject);
  65. }
  66. foreach (LocalGameScript lgs in finishedGamesList.GetComponentsInChildren<LocalGameScript>()) {
  67. Destroy(lgs);
  68. Destroy(lgs.gameObject);
  69. }
  70. int localIndex = 1;
  71. int finishedIndex = 1;
  72. foreach (LocalGameScript lgs in localGames) {
  73. if (lgs.FinishedDate.Equals("")) {
  74. lgs.transform.SetParent(localGamesList.transform, false);
  75. lgs.transform.SetSiblingIndex(localIndex++);
  76. } else {
  77. lgs.DisableStartButton();
  78. lgs.transform.SetParent(finishedGamesList.transform, false);
  79. lgs.transform.SetSiblingIndex(finishedIndex++);
  80. }
  81. }
  82. }
  83. private bool checkInternetConnection() {
  84. bool internetConnectivityActive;
  85. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  86. www.SendWebRequest();
  87. if (www.isNetworkError || www.isHttpError) {
  88. internetConnectivityActive = false;
  89. } else {
  90. internetConnectivityActive = true;
  91. }
  92. return internetConnectivityActive;
  93. }
  94. private void LocalPlayersAction(string value) {
  95. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  96. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  97. int playersCount = players.Length;
  98. if (!Int32.TryParse(value, out int newValue)) {
  99. newValue = 1;
  100. }
  101. if (newValue < 1) {
  102. newValue = 1;
  103. }
  104. if (playersCount < newValue) { // add new PlayerSettings
  105. for (int i = playersCount; i < newValue; i++) {
  106. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  107. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  108. ps.SetPlayerText(i + 1);
  109. ps.SetPlayerName(i + 1);
  110. ps.transform.SetParent(settingsPanel, false);
  111. ps.transform.SetSiblingIndex(i + 1);
  112. }
  113. } else if (playersCount > newValue) { // remove playersettings from end
  114. for (int i = playersCount; i > newValue; i--) {
  115. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  116. Destroy(toDestroy.gameObject);
  117. }
  118. }
  119. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  120. scrollPanel.verticalNormalizedPosition = 0f;
  121. }
  122. private void StartNewGameAction() {
  123. ShowNewGamePanel();
  124. }
  125. private void BackButtonAction() {
  126. HideNewGamesPanel();
  127. }
  128. private void SetPanelVisibility(string panelName, bool isVisible) {
  129. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  130. panelCG.alpha = (isVisible?1f:0f);
  131. panelCG.interactable = (isVisible?true:false);
  132. panelCG.blocksRaycasts = (isVisible ? true : false);
  133. }
  134. public void HideNewGamesPanel() {
  135. SetPanelVisibility("LocalGameSettings", false);
  136. SetPanelVisibility("OnlineGameSettings", false);
  137. SetPanelVisibility("GameType", false);
  138. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  139. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  140. SetPanelVisibility("Games", true);
  141. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  142. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  143. startButtonCanvasGroup.interactable = true;
  144. startButtonCanvasGroup.blocksRaycasts = true;
  145. startButtonCanvasGroup.alpha = 1f;
  146. backButtonCanvasGroup.interactable = false;
  147. backButtonCanvasGroup.blocksRaycasts = false;
  148. backButtonCanvasGroup.alpha = 0f;
  149. }
  150. private void ShowNewGamePanel() {
  151. SetPanelVisibility("LocalGameSettings", false);
  152. SetPanelVisibility("OnlineGameSettings", false);
  153. SetPanelVisibility("GameType", true);
  154. SetPanelVisibility("Games", false);
  155. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  156. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  157. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  158. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  159. startButtonCanvasGroup.interactable = false;
  160. startButtonCanvasGroup.blocksRaycasts = false;
  161. startButtonCanvasGroup.alpha = 0f;
  162. backButtonCanvasGroup.interactable = true;
  163. backButtonCanvasGroup.blocksRaycasts = true;
  164. backButtonCanvasGroup.alpha = 1f;
  165. }
  166. private void SliderChoice(float arg) {
  167. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  168. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  169. if (arg == 0) { // Local game
  170. SetPanelVisibility("LocalGameSettings", true);
  171. SetPanelVisibility("OnlineGameSettings", false);
  172. LocalPlayersAction("1");
  173. } else if (arg == 2) { // Online game
  174. SetPanelVisibility("LocalGameSettings", false);
  175. SetPanelVisibility("OnlineGameSettings", true);
  176. } else { // No choice, hide all
  177. SetPanelVisibility("LocalGameSettings", false);
  178. SetPanelVisibility("OnlineGameSettings", false);
  179. }
  180. }
  181. private void StartLocalGame() {
  182. Database.Instance.SetLocalOrOnline("Local");
  183. List<string> playerNames = new List<string>();
  184. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  185. winningCount = 10;
  186. }
  187. if (!Int32.TryParse(localPlayers.text, out int players)) {
  188. players = 1;
  189. }
  190. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  191. questionTimer = 20;
  192. }
  193. int gameId = Database.Instance.SetupNewLocalGame(winningCount, players, questionTimer);
  194. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  195. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  196. for (int i = 0; i < playerSettings.Length; i++) {
  197. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  198. playerNames.Add(playerName);
  199. }
  200. Database.Instance.LinkPlayersToLocalGame(playerNames, gameId);
  201. PlayerPrefs.SetString("GameMode", "Local");
  202. PlayerPrefs.SetInt("GameId", gameId);
  203. PlayerPrefs.SetInt("QuestionTimer", questionTimer);
  204. SceneManager.LoadSceneAsync("narKampen");
  205. }
  206. }