MainMenu.cs 9.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private int loggedInUserId;
  24. private readonly string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  25. private void Start() {
  26. startNewGameButton.onClick.AddListener(StartNewGameAction);
  27. backButton.onClick.AddListener(BackButtonAction);
  28. quitButton.onClick.AddListener(() => { Application.Quit(); });
  29. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  30. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  31. startLocalGameButton.onClick.AddListener(StartLocalGame);
  32. }
  33. private void Awake() {
  34. GetGames();
  35. UpdateOnlineGamesLists();
  36. }
  37. public void UpdateOnlineGamesLists() {
  38. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  39. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  40. foreach (OnlineGameScript ogs in onlineGamesList.GetComponentsInChildren<OnlineGameScript>()) {
  41. Destroy(ogs);
  42. Destroy(ogs.gameObject);
  43. }
  44. int onlineIndex = 1;
  45. if (checkInternetConnection()) {
  46. List<OnlineGameScript> onlineGames = OnlineDatabase.Instance.GetOnlineGames(loggedInUser.Key, loggedInUser.Value, onlineGamePrefab);
  47. if (onlineGames != null) {
  48. foreach (OnlineGameScript ogs in onlineGames) {
  49. ogs.transform.SetParent(onlineGamesList, false);
  50. ogs.transform.SetSiblingIndex(onlineIndex++);
  51. }
  52. }
  53. } else {
  54. // Display no internet information
  55. Debug.Log("No internet");
  56. }
  57. }
  58. private void GetGames() {
  59. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  60. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  61. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  62. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  63. foreach(LocalGameScript lgs in localGamesList.GetComponentsInChildren<LocalGameScript>()) {
  64. Destroy(lgs);
  65. Destroy(lgs.gameObject);
  66. }
  67. foreach (LocalGameScript lgs in finishedGamesList.GetComponentsInChildren<LocalGameScript>()) {
  68. Destroy(lgs);
  69. Destroy(lgs.gameObject);
  70. }
  71. int localIndex = 1;
  72. int finishedIndex = 1;
  73. foreach (LocalGameScript lgs in localGames) {
  74. if (lgs.FinishedDate.Equals("")) {
  75. lgs.transform.SetParent(localGamesList.transform, false);
  76. lgs.transform.SetSiblingIndex(localIndex++);
  77. } else {
  78. lgs.DisableStartButton();
  79. lgs.transform.SetParent(finishedGamesList.transform, false);
  80. lgs.transform.SetSiblingIndex(finishedIndex++);
  81. }
  82. }
  83. }
  84. private bool checkInternetConnection() {
  85. bool internetConnectivityActive;
  86. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  87. www.SendWebRequest();
  88. if (www.isNetworkError || www.isHttpError) {
  89. internetConnectivityActive = false;
  90. } else {
  91. internetConnectivityActive = true;
  92. }
  93. return internetConnectivityActive;
  94. }
  95. private void LocalPlayersAction(string value) {
  96. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  97. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  98. int playersCount = players.Length;
  99. if (!Int32.TryParse(value, out int newValue)) {
  100. newValue = 1;
  101. }
  102. if (newValue < 1) {
  103. newValue = 1;
  104. }
  105. if (playersCount < newValue) { // add new PlayerSettings
  106. for (int i = playersCount; i < newValue; i++) {
  107. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  108. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  109. ps.SetPlayerText(i + 1);
  110. ps.SetPlayerName(i + 1);
  111. ps.transform.SetParent(settingsPanel, false);
  112. ps.transform.SetSiblingIndex(i + 1);
  113. }
  114. } else if (playersCount > newValue) { // remove playersettings from end
  115. for (int i = playersCount; i > newValue; i--) {
  116. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  117. Destroy(toDestroy.gameObject);
  118. }
  119. }
  120. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  121. scrollPanel.verticalNormalizedPosition = 0f;
  122. }
  123. private void StartNewGameAction() {
  124. ShowNewGamePanel();
  125. }
  126. private void BackButtonAction() {
  127. HideNewGamesPanel();
  128. }
  129. private void SetPanelVisibility(string panelName, bool isVisible) {
  130. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  131. panelCG.alpha = (isVisible?1f:0f);
  132. panelCG.interactable = (isVisible?true:false);
  133. panelCG.blocksRaycasts = (isVisible ? true : false);
  134. }
  135. public void HideNewGamesPanel() {
  136. SetPanelVisibility("LocalGameSettings", false);
  137. SetPanelVisibility("OnlineGameSettings", false);
  138. SetPanelVisibility("GameType", false);
  139. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  140. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  141. SetPanelVisibility("Games", true);
  142. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  143. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  144. startButtonCanvasGroup.interactable = true;
  145. startButtonCanvasGroup.blocksRaycasts = true;
  146. startButtonCanvasGroup.alpha = 1f;
  147. backButtonCanvasGroup.interactable = false;
  148. backButtonCanvasGroup.blocksRaycasts = false;
  149. backButtonCanvasGroup.alpha = 0f;
  150. }
  151. private void ShowNewGamePanel() {
  152. SetPanelVisibility("LocalGameSettings", false);
  153. SetPanelVisibility("OnlineGameSettings", false);
  154. SetPanelVisibility("GameType", true);
  155. SetPanelVisibility("Games", false);
  156. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  157. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  158. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  159. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  160. startButtonCanvasGroup.interactable = false;
  161. startButtonCanvasGroup.blocksRaycasts = false;
  162. startButtonCanvasGroup.alpha = 0f;
  163. backButtonCanvasGroup.interactable = true;
  164. backButtonCanvasGroup.blocksRaycasts = true;
  165. backButtonCanvasGroup.alpha = 1f;
  166. }
  167. private void SliderChoice(float arg) {
  168. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  169. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  170. if (arg == 0) { // Local game
  171. SetPanelVisibility("LocalGameSettings", true);
  172. SetPanelVisibility("OnlineGameSettings", false);
  173. LocalPlayersAction("1");
  174. } else if (arg == 2) { // Online game
  175. SetPanelVisibility("LocalGameSettings", false);
  176. SetPanelVisibility("OnlineGameSettings", true);
  177. } else { // No choice, hide all
  178. SetPanelVisibility("LocalGameSettings", false);
  179. SetPanelVisibility("OnlineGameSettings", false);
  180. }
  181. }
  182. private void StartLocalGame() {
  183. Database.Instance.SetLocalOrOnline("Local");
  184. List<string> playerNames = new List<string>();
  185. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  186. winningCount = 10;
  187. }
  188. if (!Int32.TryParse(localPlayers.text, out int players)) {
  189. players = 1;
  190. }
  191. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  192. questionTimer = 20;
  193. }
  194. int gameId = Database.Instance.SetupNewLocalGame(winningCount, players, questionTimer);
  195. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  196. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  197. for (int i = 0; i < playerSettings.Length; i++) {
  198. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  199. playerNames.Add(playerName);
  200. }
  201. Database.Instance.LinkPlayersToLocalGame(playerNames, gameId);
  202. PlayerPrefs.SetString("GameMode", "Local");
  203. PlayerPrefs.SetInt("GameId", gameId);
  204. PlayerPrefs.SetInt("QuestionTimer", questionTimer);
  205. SceneManager.LoadSceneAsync("narKampen");
  206. }
  207. }