OnlineGameScript.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.UI;
  6. public class OnlineGameScript : MonoBehaviour {
  7. // Status color Pending, not your turn, your turn, declined
  8. List<Color32> statusColors = new List<Color32>() { new Color32(234, 164, 17, 100), new Color32(255, 255, 24, 175), new Color32(0, 255, 0, 100), new Color32(219, 12, 65, 100), new Color32(12,12,219,150) };
  9. public Text gameStatusText;
  10. public Text gameTitleText;
  11. private int id;
  12. private int winNumber;
  13. private int answerTimer;
  14. private int roundTimeLimit;
  15. private string currentPlayer;
  16. private int round;
  17. private string startDate;
  18. private string LastPlayedDate;
  19. private string finishedDate;
  20. private List<KeyValuePair<string, string>> playerInfos;
  21. public int GetId() {
  22. return id;
  23. }
  24. public void SetId(int value) {
  25. id = value;
  26. }
  27. public int WinNumber { get => winNumber; set => winNumber = value; }
  28. public int AnswerTimer { get => answerTimer; set => answerTimer = value; }
  29. public int RoundTimeLimit { get => roundTimeLimit; set => roundTimeLimit = value; }
  30. public string CurrentPlayer { get => currentPlayer; set => currentPlayer = value; }
  31. public int Round { get => round; set => round = value; }
  32. public string StartDate { get => startDate; set => startDate = value; }
  33. public string LastPlayedDate1 { get => LastPlayedDate; set => LastPlayedDate = value; }
  34. public string FinishedDate { get => finishedDate; set => finishedDate = value; }
  35. public string GameStatus {
  36. get { return gameStatus; }
  37. set {
  38. gameStatus = value;
  39. SetColor(gameStatus);
  40. //SetGameStatusText();
  41. }
  42. }
  43. public List<KeyValuePair<string, string>> PlayerInfos { get => playerInfos; set => playerInfos = value; }
  44. private string PENDING_TITLE = "ONLINE_GAME_STATUS_TITLE_VALUE_PENDING";
  45. private string ACTIVE_TITLE = "ONLINE_GAME_STATUS_TITLE_ACTIVE";
  46. private string PENDING = "ONLINE_GAME_STATUS_PENDING";
  47. private string DECLINED = "ONLINE_GAME_STATUS_DECLINED";
  48. private string ACTIVE = "ONLINE_GAME_STATUS_ACTIVE";
  49. private string INVITED = "ONLINE_GAME_STATUS_INVITED";
  50. private string OTHERS_TURN = "ONLINE_GAME_STATUS_OTHERS_TURN";
  51. private string YOUR_TURN = "ONLINE_GAME_STATUS_YOUR_TURN";
  52. // behövs nog en partialy declined status också, om en av fyra tackar nej kanske man viss spela ändå.
  53. // behövs också en med dina inbjudningar.
  54. private Button gameInfoButton;
  55. private void Start() {
  56. gameInfoButton = this.GetComponent<Button>();
  57. gameInfoButton.onClick.AddListener(ShowInfoPanel);
  58. }
  59. private void ShowInfoPanel() {
  60. GameObject gameInfoPanel = GameObject.Find("GameInfoPanel");
  61. GameInfoScript gameInfoScript = gameInfoPanel.GetComponent<GameInfoScript>();
  62. gameInfoScript.SetOnlineData(this);
  63. gameInfoScript.Show();
  64. }
  65. public string gameStatus;
  66. private void SetColor(string status) {
  67. Image image = this.GetComponent<Image>();
  68. if ("PENDING".Equals(status)) {
  69. image.color = statusColors[0];
  70. } else if ("YOUR_TURN".Equals(status)) {
  71. image.color = statusColors[1];
  72. } else if ("OTHERS_TURN".Equals(status)) {
  73. image.color = statusColors[2];
  74. } else if ("DECLINED".Equals(status)) {
  75. image.color = statusColors[3];
  76. } else if ("INVITED".Equals(status)) {
  77. image.color = statusColors[4];
  78. } else if ("ACTIVE".Equals(status)) {
  79. if (CurrentPlayer.Equals(Database.Instance.GetSignedInUser().Value, StringComparison.InvariantCultureIgnoreCase)) {
  80. image.color = statusColors[2];
  81. } else {
  82. image.color = statusColors[1];
  83. }
  84. } else {
  85. image.color = new Color32(100, 100, 100, 100);
  86. }
  87. }
  88. public void SetTitleText(string text) {
  89. gameTitleText.text = text;
  90. }
  91. public void SetGameStatusText() {
  92. SetGameStatusText("");
  93. }
  94. public void SetGameStatusText(string extraInfo) {
  95. if ("PENDING".Equals(GameStatus)) {
  96. gameStatusText.gameObject.GetComponent<TextLocalization>().key = PENDING;
  97. gameStatusText.text = LocalizationManager.Instance.GetText(PENDING);
  98. SetTitleText(LocalizationManager.Instance.GetText(PENDING_TITLE));
  99. } else if ("YOUR_TURN".Equals(GameStatus)) {
  100. gameStatusText.gameObject.GetComponent<TextLocalization>().key = YOUR_TURN;
  101. gameStatusText.text = LocalizationManager.Instance.GetText(YOUR_TURN);
  102. } else if ("OTHERS_TURN".Equals(GameStatus)) {
  103. gameStatusText.gameObject.GetComponent<TextLocalization>().key = OTHERS_TURN;
  104. string message = LocalizationManager.Instance.GetText(OTHERS_TURN);
  105. gameStatusText.text = String.Format(message, extraInfo);
  106. } else if ("DECLINED".Equals(GameStatus)) {
  107. gameStatusText.gameObject.GetComponent<TextLocalization>().key = DECLINED;
  108. gameStatusText.text = LocalizationManager.Instance.GetText(DECLINED);
  109. } else if ("INVITED".Equals(GameStatus)) {
  110. gameStatusText.gameObject.GetComponent<TextLocalization>().key = INVITED;
  111. gameStatusText.text = LocalizationManager.Instance.GetText(INVITED);
  112. } else if ("ACTIVE".Equals(GameStatus)) {
  113. TextLocalization textLocalization = gameStatusText.gameObject.GetComponent<TextLocalization>();
  114. textLocalization.key = ACTIVE;
  115. textLocalization.SetReplaceText(extraInfo);
  116. gameTitleText.gameObject.GetComponent<TextLocalization>().key = ACTIVE_TITLE;
  117. gameTitleText.text = LocalizationManager.Instance.GetText(ACTIVE_TITLE);
  118. } else {
  119. gameStatusText.text = "SOMETHING WRONG WITH STATUS TITLE FROM TEXT " + GameStatus;
  120. }
  121. }
  122. public void SetId(string id) {
  123. Int32.TryParse(id, out int intId);
  124. SetId(intId);
  125. }
  126. public void SetWinNumber(string winNumber) {
  127. Int32.TryParse(winNumber, out int intWinNumber);
  128. WinNumber = intWinNumber;
  129. }
  130. public void SetAnswerTimer(string answerTimer) {
  131. Int32.TryParse(answerTimer, out int intAnswerTimer);
  132. AnswerTimer = intAnswerTimer;
  133. }
  134. public void SetRoundTimeLimit(string roundTimeLimit) {
  135. Int32.TryParse(roundTimeLimit, out int intRoundTimelimit);
  136. RoundTimeLimit = intRoundTimelimit;
  137. }
  138. public void SetRound(string round) {
  139. Int32.TryParse(round, out int intRound);
  140. Round = intRound;
  141. }
  142. public void SetGameStatus(string status) {
  143. GameStatus = status;
  144. }
  145. }