BasicDialog.cs 1017 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class BasicDialog : MonoBehaviour {
  6. public Button acceptButton;
  7. public Button declineButton;
  8. public Text titleText;
  9. public Text messageText;
  10. // Start is called before the first frame update
  11. void Start() {
  12. acceptButton.onClick.AddListener(AcceptAction);
  13. declineButton.onClick.AddListener(DeclineAction);
  14. }
  15. public BasicDialog SetTitleText(string title) {
  16. titleText.text = title;
  17. return this;
  18. }
  19. public BasicDialog SetMessageText(string message) {
  20. messageText.text = message;
  21. return this;
  22. }
  23. public void SetAcceptButtonText(string buttonText) {
  24. acceptButton.GetComponent<Text>().text = buttonText;
  25. }
  26. public void SetDeclineButtonText(string buttonText) {
  27. declineButton.GetComponent<Text>().text = buttonText;
  28. }
  29. void AcceptAction() {
  30. }
  31. void DeclineAction() {
  32. }
  33. }