MainMenu.cs 5.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using NarKampen.Assets.Scripts.Objects;
  5. using UnityEngine;
  6. using UnityEngine.Networking;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.UI;
  9. public class MainMenu : MonoBehaviour
  10. {
  11. public Button startNewGameButton;
  12. public Button quitButton;
  13. public Transform localGamesPanelTitle;
  14. public Transform onlineGamesPanelTitle;
  15. public GameObject localGamePrefab;
  16. public GameObject onlineGamePrefab;
  17. public GameObject finishedGamePrefab;
  18. private DateTime lastPlayedLocal;
  19. private DateTime lastPlayedOnline;
  20. private void Start()
  21. {
  22. startNewGameButton.onClick.AddListener(StartNewGameAction);
  23. quitButton.onClick.AddListener(() => { Application.Quit(); });
  24. GetGames();
  25. UpdateOnlineGamesLists();
  26. if (lastPlayedLocal > lastPlayedOnline)
  27. {
  28. localGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(localGamesPanelTitle.name);
  29. }
  30. else
  31. {
  32. onlineGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(onlineGamesPanelTitle.name);
  33. }
  34. }
  35. private void Awake()
  36. {
  37. GetGames();
  38. UpdateOnlineGamesLists();
  39. if (lastPlayedLocal > lastPlayedOnline)
  40. {
  41. localGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(localGamesPanelTitle.name);
  42. }
  43. else
  44. {
  45. onlineGamesPanelTitle.GetComponent<GamesScrollController>().expandThis(onlineGamesPanelTitle.name);
  46. }
  47. }
  48. public void UpdateOnlineGamesLists()
  49. {
  50. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  51. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  52. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  53. foreach (OnlineGameScript ogs in onlineGamesList.GetComponentsInChildren<OnlineGameScript>())
  54. {
  55. Destroy(ogs);
  56. Destroy(ogs.gameObject);
  57. }
  58. int onlineIndex = 1;
  59. int finishedGamesIndex = 1;
  60. if (CheckInternetConnection())
  61. {
  62. OnlineGames onlineGames = OnlineDatabase.Instance.NewGetOnlineGames(loggedInUser.Key, loggedInUser.Value);
  63. if (onlineGames != null)
  64. {
  65. foreach (OnlineGame ogs in onlineGames.onlineGamesList)
  66. {
  67. DateTime.TryParse(ogs.lastPlayedDate, out DateTime onlineLastPlayedDate);
  68. if (lastPlayedOnline == null || onlineLastPlayedDate > lastPlayedOnline)
  69. {
  70. lastPlayedOnline = onlineLastPlayedDate;
  71. }
  72. // TODO behövs skapas gameObjects via instantiate så att detta kan sättas
  73. // if (ogs.status.Equals("DECLINED"))
  74. // {
  75. // ogs.transform.SetParent(finishedGamesList, false);
  76. // ogs.transform.SetSiblingIndex(finishedGamesIndex++);
  77. // }
  78. // else
  79. // {
  80. // ogs.transform.SetParent(onlineGamesList, false);
  81. // ogs.transform.SetSiblingIndex(onlineIndex++);
  82. // }
  83. }
  84. }
  85. }
  86. else
  87. {
  88. // Display no internet information
  89. Debug.Log("No internet");
  90. }
  91. }
  92. private void GetGames()
  93. {
  94. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  95. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  96. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  97. foreach (LocalGameScript lgs in localGamesList.GetComponentsInChildren<LocalGameScript>())
  98. {
  99. Destroy(lgs);
  100. Destroy(lgs.gameObject);
  101. }
  102. foreach (LocalGameScript lgs in finishedGamesList.GetComponentsInChildren<LocalGameScript>())
  103. {
  104. Destroy(lgs);
  105. Destroy(lgs.gameObject);
  106. }
  107. int localIndex = 1;
  108. int finishedIndex = 1;
  109. foreach (LocalGameScript lgs in localGames)
  110. {
  111. DateTime.TryParse(lgs.LastPlayedDate, out DateTime localLastPlayedDate);
  112. if (lastPlayedLocal == null || localLastPlayedDate > lastPlayedLocal)
  113. {
  114. lastPlayedLocal = localLastPlayedDate;
  115. }
  116. if (lgs.FinishedDate.Equals(""))
  117. {
  118. lgs.transform.SetParent(localGamesList.transform, false);
  119. lgs.transform.SetSiblingIndex(localIndex++);
  120. }
  121. else
  122. {
  123. lgs.DestroyStartButton();
  124. lgs.transform.SetParent(finishedGamesList.transform, false);
  125. lgs.transform.SetSiblingIndex(finishedIndex++);
  126. }
  127. }
  128. }
  129. private bool CheckInternetConnection()
  130. {
  131. bool internetConnectivityActive;
  132. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  133. www.SendWebRequest();
  134. if (www.isNetworkError || www.isHttpError)
  135. {
  136. internetConnectivityActive = false;
  137. }
  138. else
  139. {
  140. internetConnectivityActive = true;
  141. }
  142. return internetConnectivityActive;
  143. }
  144. private void StartNewGameAction()
  145. {
  146. SceneManager.LoadScene("NewGame");
  147. }
  148. }