NewGameSlider.cs 1.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using UnityEngine.UI;
  7. public class NewGameSlider : MonoBehaviour
  8. {
  9. public GameObject LocalGameSettings;
  10. public GameObject OnlineGameSettings;
  11. // Start is called before the first frame update
  12. void Start()
  13. {
  14. GetComponent<Slider>().onValueChanged.AddListener(SliderChoice);
  15. }
  16. // Update is called once per frame
  17. void Update()
  18. {
  19. }
  20. private void SliderChoice(float arg) {
  21. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  22. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  23. if (arg == 0) { // Local game
  24. SetPanelVisibility("LocalGameSettings", true);
  25. SetPanelVisibility("OnlineGameSettings", false);
  26. } else if (arg == 2) { // Online game
  27. SetPanelVisibility("LocalGameSettings", false);
  28. SetPanelVisibility("OnlineGameSettings", true);
  29. } else { // No choice, hide all
  30. SetPanelVisibility("LocalGameSettings", false);
  31. SetPanelVisibility("OnlineGameSettings", false);
  32. }
  33. }
  34. private void SetPanelVisibility(string panelName, bool isVisible) {
  35. CanvasGroup panelCG = GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  36. panelCG.alpha = (isVisible ? 1f : 0f);
  37. panelCG.interactable = (isVisible ? true : false);
  38. panelCG.blocksRaycasts = (isVisible ? true : false);
  39. }
  40. }