MainMenu.cs 3.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public GameObject localGamePrefab;
  13. public GameObject onlineGamePrefab;
  14. public GameObject finishedGamePrefab;
  15. private int loggedInUserId;
  16. private void Start() {
  17. startNewGameButton.onClick.AddListener(StartNewGameAction);
  18. quitButton.onClick.AddListener(() => { Application.Quit(); });
  19. }
  20. private void Awake() {
  21. GetGames();
  22. UpdateOnlineGamesLists();
  23. }
  24. public void UpdateOnlineGamesLists() {
  25. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  26. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  27. foreach (OnlineGameScript ogs in onlineGamesList.GetComponentsInChildren<OnlineGameScript>()) {
  28. Destroy(ogs);
  29. Destroy(ogs.gameObject);
  30. }
  31. int onlineIndex = 1;
  32. if (checkInternetConnection()) {
  33. List<OnlineGameScript> onlineGames = OnlineDatabase.Instance.GetOnlineGames(loggedInUser.Key, loggedInUser.Value, onlineGamePrefab);
  34. if (onlineGames != null) {
  35. foreach (OnlineGameScript ogs in onlineGames) {
  36. ogs.transform.SetParent(onlineGamesList, false);
  37. ogs.transform.SetSiblingIndex(onlineIndex++);
  38. }
  39. }
  40. } else {
  41. // Display no internet information
  42. Debug.Log("No internet");
  43. }
  44. }
  45. private void GetGames() {
  46. KeyValuePair<int, string> loggedInUser = Database.Instance.GetSignedInUser();
  47. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  48. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  49. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  50. foreach(LocalGameScript lgs in localGamesList.GetComponentsInChildren<LocalGameScript>()) {
  51. Destroy(lgs);
  52. Destroy(lgs.gameObject);
  53. }
  54. foreach (LocalGameScript lgs in finishedGamesList.GetComponentsInChildren<LocalGameScript>()) {
  55. Destroy(lgs);
  56. Destroy(lgs.gameObject);
  57. }
  58. int localIndex = 1;
  59. int finishedIndex = 1;
  60. foreach (LocalGameScript lgs in localGames) {
  61. if (lgs.FinishedDate.Equals("")) {
  62. lgs.transform.SetParent(localGamesList.transform, false);
  63. lgs.transform.SetSiblingIndex(localIndex++);
  64. } else {
  65. lgs.DisableStartButton();
  66. lgs.transform.SetParent(finishedGamesList.transform, false);
  67. lgs.transform.SetSiblingIndex(finishedIndex++);
  68. }
  69. }
  70. }
  71. private bool checkInternetConnection() {
  72. bool internetConnectivityActive;
  73. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  74. www.SendWebRequest();
  75. if (www.isNetworkError || www.isHttpError) {
  76. internetConnectivityActive = false;
  77. } else {
  78. internetConnectivityActive = true;
  79. }
  80. return internetConnectivityActive;
  81. }
  82. private void StartNewGameAction() {
  83. SceneManager.LoadScene("NewGame");
  84. }
  85. private void SetPanelVisibility(string panelName, bool isVisible) {
  86. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  87. panelCG.alpha = (isVisible?1f:0f);
  88. panelCG.interactable = (isVisible?true:false);
  89. panelCG.blocksRaycasts = (isVisible ? true : false);
  90. }
  91. }