SelectCategoryScript.cs 1.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class SelectCategoryScript : MonoBehaviour
  7. {
  8. [SerializeField] Button doneButton;
  9. [SerializeField] Button closeButton;
  10. [SerializeField] GameObject CategoryToSelectPrefab;
  11. // Start is called before the first frame update
  12. private List<CategoryPanel.Category> categories;
  13. private void Start() {
  14. doneButton.onClick.AddListener(CloseDialogAction);
  15. closeButton.onClick.AddListener(CloseDialogAction);
  16. if (categories == null) {
  17. categories = new List<CategoryPanel.Category>();
  18. }
  19. categories = OnlineDatabase.Instance.GetCategories(categories);
  20. foreach (CategoryPanel.Category cat in categories)
  21. {
  22. GameObject go = Instantiate(CategoryToSelectPrefab, Vector3.zero, Quaternion.identity);
  23. CategorySelection c = go.GetComponent<CategorySelection>();
  24. }
  25. }
  26. internal void CloseDialogAction() {
  27. gameObject.SetActive(false);
  28. }
  29. internal int GetSelectedCategoriesQuestionCount()
  30. {
  31. return 0;
  32. }
  33. internal void ShowDialog()
  34. {
  35. gameObject.SetActive(true);
  36. }
  37. }