MainMenu.cs 8.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private int loggedInUserId;
  24. private readonly string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  25. private void Start() {
  26. // GetGames();
  27. startNewGameButton.onClick.AddListener(StartNewGameAction);
  28. backButton.onClick.AddListener(BackButtonAction);
  29. quitButton.onClick.AddListener(() => { Application.Quit(); });
  30. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  31. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  32. startLocalGameButton.onClick.AddListener(StartLocalGame);
  33. GetGames();
  34. }
  35. private void GetGames() {
  36. loggedInUserId = Database.Instance.GetSignedInUser();
  37. List<LocalGameScript> localGames = Database.Instance.GetLocalGames(localGamePrefab);
  38. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  39. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  40. Transform onlineGamesList = GameObject.Find("OnlineGamesList").transform;
  41. int localIndex = 1;
  42. int finishedIndex = 1;
  43. int onlineIndex = 1;
  44. foreach (LocalGameScript lgs in localGames) {
  45. if (lgs.FinishedDate.Equals("")) {
  46. lgs.transform.SetParent(localGamesList.transform, false);
  47. lgs.transform.SetSiblingIndex(localIndex++);
  48. } else {
  49. lgs.DisableStartButton();
  50. lgs.transform.SetParent(finishedGamesList.transform, false);
  51. lgs.transform.SetSiblingIndex(finishedIndex++);
  52. }
  53. }
  54. if (checkInternetConnection()) {
  55. List<OnlineGameScript> onlineGames = Database.Instance.GetOnlineGames(loggedInUserId, onlineGamePrefab);
  56. foreach (OnlineGameScript ogs in onlineGames) {
  57. ogs.transform.SetParent(onlineGamesList);
  58. ogs.transform.SetSiblingIndex(onlineIndex++);
  59. }
  60. } else {
  61. // Display no internet information
  62. Debug.Log("No internet");
  63. }
  64. }
  65. private bool checkInternetConnection() {
  66. bool internetConnectivityActive;
  67. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  68. www.SendWebRequest();
  69. if (www.isNetworkError || www.isHttpError) {
  70. internetConnectivityActive = false;
  71. } else {
  72. internetConnectivityActive = true;
  73. }
  74. return internetConnectivityActive;
  75. }
  76. private void LocalPlayersAction(string value) {
  77. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  78. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  79. int playersCount = players.Length;
  80. if (!Int32.TryParse(value, out int newValue)) {
  81. newValue = 1;
  82. }
  83. if (newValue < 1) {
  84. newValue = 1;
  85. }
  86. if (playersCount < newValue) { // add new PlayerSettings
  87. for (int i = playersCount; i < newValue; i++) {
  88. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  89. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  90. ps.SetPlayerText(i + 1);
  91. ps.SetPlayerName(i + 1);
  92. ps.transform.SetParent(settingsPanel, false);
  93. ps.transform.SetSiblingIndex(i + 1);
  94. }
  95. } else if (playersCount > newValue) { // remove playersettings from end
  96. for (int i = playersCount; i > newValue; i--) {
  97. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  98. Destroy(toDestroy.gameObject);
  99. }
  100. }
  101. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  102. scrollPanel.verticalNormalizedPosition = 0f;
  103. }
  104. private IEnumerator GetGamesFromServer() {
  105. string postUrl = gamesPostUrl + "userId=" + loggedInUserId;
  106. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  107. yield return www.SendWebRequest();
  108. }
  109. private void StartNewGameAction() {
  110. ShowNewGamePanel();
  111. }
  112. private void BackButtonAction() {
  113. HideNewGamesPanel();
  114. }
  115. private void SetPanelVisibility(string panelName, bool isVisible) {
  116. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  117. panelCG.alpha = (isVisible?1f:0f);
  118. panelCG.interactable = (isVisible?true:false);
  119. panelCG.blocksRaycasts = (isVisible ? true : false);
  120. }
  121. private void HideNewGamesPanel() {
  122. SetPanelVisibility("LocalGameSettings", false);
  123. SetPanelVisibility("OnlineGameSettings", false);
  124. SetPanelVisibility("GameType", false);
  125. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  126. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  127. SetPanelVisibility("Games", true);
  128. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  129. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  130. startButtonCanvasGroup.interactable = true;
  131. startButtonCanvasGroup.blocksRaycasts = true;
  132. startButtonCanvasGroup.alpha = 1f;
  133. backButtonCanvasGroup.interactable = false;
  134. backButtonCanvasGroup.blocksRaycasts = false;
  135. backButtonCanvasGroup.alpha = 0f;
  136. }
  137. private void ShowNewGamePanel() {
  138. SetPanelVisibility("LocalGameSettings", false);
  139. SetPanelVisibility("OnlineGameSettings", false);
  140. SetPanelVisibility("GameType", true);
  141. SetPanelVisibility("Games", false);
  142. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  143. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  144. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  145. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  146. startButtonCanvasGroup.interactable = false;
  147. startButtonCanvasGroup.blocksRaycasts = false;
  148. startButtonCanvasGroup.alpha = 0f;
  149. backButtonCanvasGroup.interactable = true;
  150. backButtonCanvasGroup.blocksRaycasts = true;
  151. backButtonCanvasGroup.alpha = 1f;
  152. }
  153. private void SliderChoice(float arg) {
  154. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  155. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  156. if (arg == 0) { // Local game
  157. SetPanelVisibility("LocalGameSettings", true);
  158. SetPanelVisibility("OnlineGameSettings", false);
  159. LocalPlayersAction("1");
  160. } else if (arg == 2) { // Online game
  161. SetPanelVisibility("LocalGameSettings", false);
  162. SetPanelVisibility("OnlineGameSettings", true);
  163. } else { // No choice, hide all
  164. SetPanelVisibility("LocalGameSettings", false);
  165. SetPanelVisibility("OnlineGameSettings", false);
  166. }
  167. }
  168. private void StartLocalGame() {
  169. Database.Instance.SetLocalOrOnline("Local");
  170. List<string> playerNames = new List<string>();
  171. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  172. winningCount = 10;
  173. }
  174. if (!Int32.TryParse(localPlayers.text, out int players)) {
  175. players = 1;
  176. }
  177. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  178. questionTimer = 20;
  179. }
  180. int gameId = Database.Instance.SetupNewLocalGame(winningCount, players, questionTimer);
  181. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  182. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  183. for (int i = 0; i < playerSettings.Length; i++) {
  184. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  185. playerNames.Add(playerName);
  186. }
  187. Database.Instance.LinkPlayersToLocalGame(playerNames, gameId);
  188. PlayerPrefs.SetInt("GameId", gameId);
  189. SceneManager.LoadSceneAsync("narKampen");
  190. }
  191. }