MainMenu.cs 8.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. using UnityEngine.SceneManagement;
  8. public class MainMenu : MonoBehaviour {
  9. public Button startNewGameButton;
  10. public Button quitButton;
  11. public Transform activeGamesPanel;
  12. public Transform newGamePanel;
  13. public Slider gameTypeSlider;
  14. public InputField localPlayers;
  15. public GameObject playerSettingPrefab;
  16. public Button startLocalGameButton;
  17. public Button backButton;
  18. public InputField winningCountInputField;
  19. public InputField timeToAnswerInputField;
  20. public GameObject localGamePrefab;
  21. public GameObject onlineGamePrefab;
  22. public GameObject finishedGamePrefab;
  23. private Database db;
  24. private readonly string gamesPostUrl = "nordh.xyz/narKampen/dbFiles/Games.php?";
  25. private void Start() {
  26. // GetGames();
  27. startNewGameButton.onClick.AddListener(StartNewGameAction);
  28. backButton.onClick.AddListener(BackButtonAction);
  29. quitButton.onClick.AddListener(() => { Application.Quit(); });
  30. gameTypeSlider.onValueChanged.AddListener(SliderChoice);
  31. localPlayers.onValueChanged.AddListener(LocalPlayersAction);
  32. startLocalGameButton.onClick.AddListener(StartLocalGame);
  33. db = GameObject.Find("Main Panel").GetComponent<Database>();
  34. GetGames();
  35. }
  36. private void GetGames() {
  37. int loggedInUserId = PlayerPrefs.GetInt("UserId");
  38. List<LocalGameScript> localGames = db.GetLocalGames(localGamePrefab);
  39. Transform localGamesList = GameObject.Find("LocalGamesList").transform;
  40. Transform finishedGamesList = GameObject.Find("FinishedGamesList").transform;
  41. int localIndex = 1;
  42. int finishedIndex = 1;
  43. foreach (LocalGameScript lgs in localGames) {
  44. if (lgs.FinishedDate.Equals("")) {
  45. lgs.transform.SetParent(localGamesList.transform, false);
  46. lgs.transform.SetSiblingIndex(localIndex++);
  47. } else {
  48. lgs.DisableStartButton();
  49. lgs.transform.SetParent(finishedGamesList.transform, false);
  50. lgs.transform.SetSiblingIndex(finishedIndex++);
  51. }
  52. }
  53. if (checkInternetConnection()) {
  54. db.GetOnlineGames(loggedInUserId);
  55. } else {
  56. // Display no internet information
  57. Debug.Log("No internet");
  58. }
  59. }
  60. private bool checkInternetConnection() {
  61. bool internetConnectivityActive;
  62. UnityWebRequest www = UnityWebRequest.Get("http://google.com");
  63. www.SendWebRequest();
  64. if (www.isNetworkError || www.isHttpError) {
  65. internetConnectivityActive = false;
  66. } else {
  67. internetConnectivityActive = true;
  68. }
  69. return internetConnectivityActive;
  70. }
  71. private void LocalPlayersAction(string value) {
  72. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  73. PlayerSetting[] players = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  74. int playersCount = players.Length;
  75. if (!Int32.TryParse(value, out int newValue)) {
  76. newValue = 1;
  77. }
  78. if (newValue < 1) {
  79. newValue = 1;
  80. }
  81. if (playersCount < newValue) { // add new PlayerSettings
  82. for (int i = playersCount; i < newValue; i++) {
  83. GameObject go = Instantiate(playerSettingPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  84. PlayerSetting ps = go.GetComponent<PlayerSetting>();
  85. ps.SetPlayerText(i + 1);
  86. ps.SetPlayerName(i + 1);
  87. ps.transform.SetParent(settingsPanel, false);
  88. ps.transform.SetSiblingIndex(i + 1);
  89. }
  90. } else if (playersCount > newValue) { // remove playersettings from end
  91. for (int i = playersCount; i > newValue; i--) {
  92. PlayerSetting toDestroy = settingsPanel.GetChild(i - 1).GetComponent<PlayerSetting>();
  93. Destroy(toDestroy.gameObject);
  94. }
  95. }
  96. ScrollRect scrollPanel = GameObject.Find("LacalPlayersScrollView").GetComponent<ScrollRect>();
  97. scrollPanel.verticalNormalizedPosition = 0f;
  98. }
  99. private IEnumerator GetGamesFromServer() {
  100. string postUrl = gamesPostUrl + "userId=" + PlayerPrefs.GetInt("UserId");
  101. UnityWebRequest www = UnityWebRequest.Get(postUrl);
  102. yield return www.SendWebRequest();
  103. }
  104. private void StartNewGameAction() {
  105. ShowNewGamePanel();
  106. }
  107. private void BackButtonAction() {
  108. HideNewGamesPanel();
  109. }
  110. private void SetPanelVisibility(string panelName, bool isVisible) {
  111. CanvasGroup panelCG= GameObject.Find(panelName).gameObject.GetComponent<CanvasGroup>();
  112. panelCG.alpha = (isVisible?1f:0f);
  113. panelCG.interactable = (isVisible?true:false);
  114. panelCG.blocksRaycasts = (isVisible ? true : false);
  115. }
  116. private void HideNewGamesPanel() {
  117. SetPanelVisibility("LocalGameSettings", false);
  118. SetPanelVisibility("OnlineGameSettings", false);
  119. SetPanelVisibility("GameType", false);
  120. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 1;
  121. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = true;
  122. SetPanelVisibility("Games", true);
  123. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  124. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  125. startButtonCanvasGroup.interactable = true;
  126. startButtonCanvasGroup.blocksRaycasts = true;
  127. startButtonCanvasGroup.alpha = 1f;
  128. backButtonCanvasGroup.interactable = false;
  129. backButtonCanvasGroup.blocksRaycasts = false;
  130. backButtonCanvasGroup.alpha = 0f;
  131. }
  132. private void ShowNewGamePanel() {
  133. SetPanelVisibility("LocalGameSettings", false);
  134. SetPanelVisibility("OnlineGameSettings", false);
  135. SetPanelVisibility("GameType", true);
  136. SetPanelVisibility("Games", false);
  137. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().alpha = 0;
  138. activeGamesPanel.gameObject.GetComponent<CanvasGroup>().blocksRaycasts = false;
  139. CanvasGroup startButtonCanvasGroup = startNewGameButton.GetComponent<CanvasGroup>();
  140. CanvasGroup backButtonCanvasGroup = backButton.GetComponent<CanvasGroup>();
  141. startButtonCanvasGroup.interactable = false;
  142. startButtonCanvasGroup.blocksRaycasts = false;
  143. startButtonCanvasGroup.alpha = 0f;
  144. backButtonCanvasGroup.interactable = true;
  145. backButtonCanvasGroup.blocksRaycasts = true;
  146. backButtonCanvasGroup.alpha = 1f;
  147. }
  148. private void SliderChoice(float arg) {
  149. CanvasGroup localGameSettings = GameObject.Find("LocalGameSettings").gameObject.GetComponent<CanvasGroup>();
  150. CanvasGroup onlineGameSettings = GameObject.Find("OnlineGameSettings").gameObject.GetComponent<CanvasGroup>();
  151. if (arg == 0) { // Local game
  152. SetPanelVisibility("LocalGameSettings", true);
  153. SetPanelVisibility("OnlineGameSettings", false);
  154. LocalPlayersAction("1");
  155. } else if (arg == 2) { // Online game
  156. SetPanelVisibility("LocalGameSettings", false);
  157. SetPanelVisibility("OnlineGameSettings", true);
  158. } else { // No choice, hide all
  159. SetPanelVisibility("LocalGameSettings", false);
  160. SetPanelVisibility("OnlineGameSettings", false);
  161. }
  162. }
  163. private void StartLocalGame() {
  164. db = GameObject.Find("Main Panel").GetComponent<Database>();
  165. db.SetLocalOrOnline("Local");
  166. List<string> playerNames = new List<string>();
  167. if (!Int32.TryParse(winningCountInputField.text, out int winningCount)) {
  168. winningCount = 10;
  169. }
  170. if (!Int32.TryParse(localPlayers.text, out int players)) {
  171. players = 1;
  172. }
  173. if (!Int32.TryParse(timeToAnswerInputField.text, out int questionTimer)) {
  174. questionTimer = 20;
  175. }
  176. int gameId = db.SetupNewLocalGame(winningCount, players, questionTimer);
  177. Transform settingsPanel = GameObject.Find("PlayerSettingsPanel").transform;
  178. PlayerSetting[] playerSettings = settingsPanel.GetComponentsInChildren<PlayerSetting>();
  179. for (int i = 0; i < playerSettings.Length; i++) {
  180. string playerName = playerSettings[i].GetComponent<PlayerSetting>().nameInput.text;
  181. playerNames.Add(playerName);
  182. }
  183. db.LinkPlayersToLocalGame(playerNames, gameId);
  184. PlayerPrefs.SetInt("GameId", gameId);
  185. SceneManager.LoadSceneAsync("narKampen");
  186. }
  187. }