FirebaseMessenger.cs 738 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Firebase;
  4. using UnityEngine;
  5. public class FirebaseMessenger : MonoBehaviour
  6. {
  7. // Start is called before the first frame update
  8. void Start()
  9. {
  10. Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
  11. Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
  12. }
  13. public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
  14. Debug.Log("Received Registration token: " + token.Token);
  15. }
  16. public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
  17. Debug.Log("Received New message from: " + e.Message.From);
  18. }
  19. }