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- using System.Collections;
- using System.Collections.Generic;
- using Firebase;
- using Firebase.Analytics;
- using UnityEngine;
- public class FirebaseStart : MonoBehaviour
- {
- public static string MyToken;
- private FirebaseApp app;
- // Start is called before the first frame update
- void Start()
- {
- Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
- var dependencyStatus = task.Result;
- FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);
- if (dependencyStatus == Firebase.DependencyStatus.Available) {
- // Create and hold a reference to your FirebaseApp,
- // where app is a Firebase.FirebaseApp property of your application class.
- app = Firebase.FirebaseApp.DefaultInstance;
- // Set a flag here to indicate whether Firebase is ready to use by your app.
- } else {
- UnityEngine.Debug.LogError(System.String.Format(
- "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
- // Firebase Unity SDK is not safe to use here.
- }
- });
- Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
- Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
- }
- public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
- MyToken = token.Token;
- Debug.Log("Received Registration token: " + token.Token);
- }
- public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
- Debug.Log("Received New message from: " + e.Message.From);
- }
- }
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