InvitePanelScript.cs 4.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class InvitePanelScript : MonoBehaviour {
  7. public Button closeButton;
  8. public Button searchButton;
  9. public Button doneButton;
  10. public InputField searchField;
  11. public GameObject inviteSearchResultPrefab;
  12. public GameObject searchResultPanel;
  13. public GameObject OnlineGameSettingsPanel;
  14. private float autoSearchWait = 3f;
  15. private bool searchActive = false;
  16. private float autoSearchTime;
  17. private int searchChars = 0;
  18. private string searchedString = "";
  19. [SerializeField] Button findRandomPlayerButton;
  20. // Start is called before the first frame update
  21. void Start() {
  22. closeButton.onClick.AddListener(HidePanel);
  23. doneButton.onClick.AddListener(HidePanel);
  24. findRandomPlayerButton.onClick.AddListener(FindRandomPlayer);
  25. searchButton.onClick.AddListener(CallInviteFunction);
  26. }
  27. // Update is called once per frame
  28. void Update() {
  29. if (searchField.text.Length < 3) {
  30. ClearIvites();
  31. searchActive = false;
  32. searchButton.interactable = false;
  33. } else if (searchActive && searchChars != searchField.text.Length) {
  34. searchChars = searchField.text.Length;
  35. autoSearchTime = Time.time + autoSearchWait;
  36. } else if (searchActive && searchChars == searchField.text.Length && Time.time >= autoSearchTime) {
  37. CallInviteFunction();
  38. } else if (!searchActive && !searchField.text.Equals(searchedString)) {
  39. searchActive = true;
  40. autoSearchTime = Time.time + autoSearchWait;
  41. searchButton.interactable = true;
  42. searchChars = searchField.text.Length;
  43. }
  44. }
  45. internal int InvitedCount() {
  46. InviteSearchResult[] invites = this.GetComponentsInChildren<InviteSearchResult>();
  47. int count = 0;
  48. foreach (InviteSearchResult isr in invites) {
  49. if (isr.ShouldInvite()) {
  50. count++;
  51. }
  52. }
  53. return count;
  54. }
  55. void FindRandomPlayer() {
  56. List<OnlineDatabase.UserName> users = Database.Instance.FindRandomPlayer(Database.Instance.GetSignedInUser().Key);
  57. AddToInvitePanel(users);
  58. }
  59. public List<InviteSearchResult> GetSelectedUsersForInvite() {
  60. List<InviteSearchResult> result = new List<InviteSearchResult>();
  61. foreach(InviteSearchResult isr in this.GetComponentsInChildren<InviteSearchResult>()) {
  62. if (isr.ShouldInvite()) {
  63. result.Add(isr);
  64. }
  65. }
  66. return result;
  67. }
  68. public bool AreThereInvites() {
  69. int count = InvitedCount();
  70. return count > 0?true:false;
  71. }
  72. private void ClearIvites() {
  73. InviteSearchResult[] invites = this.GetComponentsInChildren<InviteSearchResult>();
  74. foreach (InviteSearchResult isr in invites) {
  75. if (!isr.ShouldInvite()) {
  76. Destroy(isr.gameObject);
  77. Destroy(isr);
  78. }
  79. }
  80. }
  81. private void CallInviteFunction() {
  82. ClearIvites();
  83. searchedString = searchField.text;
  84. searchActive = false;
  85. List<OnlineDatabase.UserName> foundUsers = OnlineDatabase.Instance.GetUsersToInvite(searchField.text);
  86. AddToInvitePanel(foundUsers);
  87. }
  88. private void AddToInvitePanel(List<OnlineDatabase.UserName> foundUsers) {
  89. InviteSearchResult[] added = searchResultPanel.GetComponentsInChildren<InviteSearchResult>();
  90. foreach (OnlineDatabase.UserName un in foundUsers) {
  91. if (Database.Instance.GetSignedInUser().Key.ToString().Equals(un.id)) {
  92. continue;
  93. }
  94. bool skip = false;
  95. foreach (InviteSearchResult addedRes in added) {
  96. if (addedRes.GetName().Equals(un.username)) {
  97. skip = true;
  98. break;
  99. }
  100. }
  101. if (!skip) {
  102. GameObject invSearchRes = Instantiate(inviteSearchResultPrefab, new Vector2(0, 0), Quaternion.identity) as GameObject;
  103. InviteSearchResult res = invSearchRes.GetComponent<InviteSearchResult>();
  104. res.SetName(un.username);
  105. res.SetId(un.id);
  106. res.transform.SetParent(searchResultPanel.transform, false);
  107. }
  108. }
  109. }
  110. void HidePanel() {
  111. OnlineGameSettingsPanel.GetComponentInChildren<invitePanelController>().updateText(InvitedCount());
  112. gameObject.SetActive(false);
  113. OnlineGameSettingsPanel.SetActive(true);
  114. }
  115. }