OnlineGameScript.cs 8.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.UI;
  6. public class OnlineGameScript : MonoBehaviour {
  7. // Status color Pending, not your turn, your turn, declined
  8. List<Color32> statusColors = new List<Color32>() { new Color32(234, 164, 17, 100), new Color32(255, 255, 24, 175), new Color32(0, 255, 0, 100), new Color32(219, 12, 65, 100), new Color32(12,12,219,150) };
  9. public Text gameStatusText;
  10. public Text gameTitleText;
  11. private int id;
  12. private int winNumber;
  13. private int answerTimer;
  14. private int roundTimeLimit;
  15. private string currentPlayer;
  16. private int round;
  17. private string startDate;
  18. private string lastPlayedDate;
  19. private string finishedDate;
  20. private List<String> players;
  21. private List<KeyValuePair<string, string>> playerInfos;
  22. public int GetId() {
  23. return id;
  24. }
  25. public void SetId(int value) {
  26. id = value;
  27. }
  28. public int WinNumber { get => winNumber; set => winNumber = value; }
  29. public int AnswerTimer { get => answerTimer; set => answerTimer = value; }
  30. public int RoundTimeLimit { get => roundTimeLimit; set => roundTimeLimit = value; }
  31. public string CurrentPlayer { get => currentPlayer; set => currentPlayer = value; }
  32. public int Round { get => round; set => round = value; }
  33. public string StartDate { get => startDate; set => startDate = value; }
  34. public string LastPlayedDate { get => lastPlayedDate; set => lastPlayedDate = value; }
  35. public string FinishedDate { get => finishedDate; set => finishedDate = value; }
  36. public string GameStatus {
  37. get { return gameStatus; }
  38. set {
  39. gameStatus = value;
  40. SetColor(gameStatus);
  41. SetGameStatusText();
  42. }
  43. }
  44. public List<KeyValuePair<string, string>> PlayerInfos { get => playerInfos; set => playerInfos = value; }
  45. public List<string> Players { get => players; set => players = value; }
  46. private string PENDING_TITLE = "ONLINE_GAME_STATUS_TITLE_VALUE_PENDING";
  47. private string ACTIVE_TITLE = "ONLINE_GAME_STATUS_TITLE_ACTIVE";
  48. private string DECLINED_TITLE = "ONLINE_GAME_STATUS_TITLE_DECLINED";
  49. private string INVITED_TITLE = "ONLINE_GAME_STATUS_TITLE_INVITED";
  50. private string FINISHED_TITLE = "ONLINE_GAME_STATUS_TITLE_INVITED";
  51. private string PENDING = "ONLINE_GAME_STATUS_PENDING";
  52. private string DECLINED = "ONLINE_GAME_STATUS_DECLINED";
  53. private string ACTIVE = "ONLINE_GAME_STATUS_ACTIVE";
  54. private string INVITED = "ONLINE_GAME_STATUS_INVITED";
  55. private string OTHERS_TURN = "ONLINE_GAME_STATUS_OTHERS_TURN";
  56. private string YOUR_TURN = "ONLINE_GAME_STATUS_YOUR_TURN";
  57. // BEHÖVS EN FINISHED OCKSÅ.
  58. // behövs nog en partialy declined status också, om en av fyra tackar nej kanske man viss spela ändå.
  59. // behövs också en med dina inbjudningar.
  60. private Button gameInfoButton;
  61. private void Start() {
  62. gameInfoButton = this.GetComponent<Button>();
  63. gameInfoButton.onClick.AddListener(ShowInfoPanel);
  64. }
  65. private void ShowInfoPanel() {
  66. GameObject gameInfoPanel = GameObject.Find("GameInfoPanel");
  67. GameInfoScript gameInfoScript = gameInfoPanel.GetComponent<GameInfoScript>();
  68. gameInfoScript.SetOnlineData(this);
  69. gameInfoScript.Show();
  70. }
  71. public void addPlayer(string playerName) {
  72. if (Players == null) {
  73. Players = new List<String>();
  74. }
  75. Players.Add(playerName);
  76. }
  77. public void addPlayerInfo(string playerName, string playerStatus) {
  78. if (PlayerInfos == null) {
  79. PlayerInfos = new List<KeyValuePair<string, string>>();
  80. }
  81. PlayerInfos.Add(new KeyValuePair<string, string>(playerName, playerStatus));
  82. }
  83. public string gameStatus;
  84. private void SetColor(string status) {
  85. Image image = this.GetComponent<Image>();
  86. if ("PENDING".Equals(status)) {
  87. image.color = statusColors[0];
  88. } else if ("YOUR_TURN".Equals(status)) {
  89. image.color = statusColors[2];
  90. } else if ("OTHERS_TURN".Equals(status)) {
  91. image.color = statusColors[1];
  92. } else if ("DECLINED".Equals(status)) {
  93. image.color = statusColors[3];
  94. } else if ("INVITED".Equals(status)) {
  95. image.color = statusColors[4];
  96. } else if ("ACTIVE".Equals(status)) {
  97. if (CurrentPlayer != null && CurrentPlayer.Equals(Database.Instance.GetSignedInUser().Value)) {
  98. image.color = statusColors[2];
  99. } else {
  100. image.color = statusColors[1];
  101. }
  102. } else {
  103. image.color = new Color32(100, 100, 100, 100);
  104. }
  105. }
  106. public void SetTitleText(string text) {
  107. gameTitleText.text = text;
  108. }
  109. public void SetGameStatusText() {
  110. if ("PENDING".Equals(GameStatus)) {
  111. gameStatusText.gameObject.GetComponent<TextLocalization>().key = PENDING;
  112. gameStatusText.text = LocalizationManager.Instance.GetText(PENDING);
  113. gameTitleText.gameObject.GetComponent<TextLocalization>().key = PENDING_TITLE;
  114. SetTitleText(LocalizationManager.Instance.GetText(PENDING_TITLE));
  115. } else if ("YOUR_TURN".Equals(GameStatus)) {
  116. gameStatusText.gameObject.GetComponent<TextLocalization>().key = YOUR_TURN;
  117. gameStatusText.text = LocalizationManager.Instance.GetText(YOUR_TURN);
  118. gameTitleText.gameObject.GetComponent<TextLocalization>().key = "FCM_NEXT_PLAYER_TITLE";
  119. SetTitleText(LocalizationManager.Instance.GetText("FCM_NEXT_PLAYER_TITLE"));
  120. } else if ("OTHERS_TURN".Equals(GameStatus)) {
  121. TextLocalization textLocalization = gameStatusText.gameObject.GetComponent<TextLocalization>();
  122. textLocalization.key = OTHERS_TURN;
  123. textLocalization.SetReplaceText(CurrentPlayer);
  124. string message = LocalizationManager.Instance.GetText(OTHERS_TURN);
  125. // message = String.Format(message, CurrentPlayer);
  126. gameStatusText.text = message;
  127. gameTitleText.gameObject.GetComponent<TextLocalization>().key = "NOT_YOUR_TURN";
  128. SetTitleText(LocalizationManager.Instance.GetText("NOT_YOUR_TURN"));
  129. } else if ("DECLINED".Equals(GameStatus)) {
  130. gameStatusText.gameObject.GetComponent<TextLocalization>().key = DECLINED;
  131. gameStatusText.text = LocalizationManager.Instance.GetText(DECLINED);
  132. gameTitleText.gameObject.GetComponent<TextLocalization>().key = DECLINED_TITLE;
  133. SetTitleText(LocalizationManager.Instance.GetText(DECLINED_TITLE));
  134. } else if ("INVITED".Equals(GameStatus)) {
  135. gameStatusText.gameObject.GetComponent<TextLocalization>().key = INVITED;
  136. gameStatusText.text = LocalizationManager.Instance.GetText(INVITED);
  137. gameTitleText.gameObject.GetComponent<TextLocalization>().key = INVITED_TITLE;
  138. SetTitleText(LocalizationManager.Instance.GetText(INVITED_TITLE));
  139. } else if ("ACTIVE".Equals(GameStatus)) {
  140. TextLocalization textLocalization = gameStatusText.gameObject.GetComponent<TextLocalization>();
  141. textLocalization.key = ACTIVE;
  142. textLocalization.SetReplaceText(CurrentPlayer);
  143. gameTitleText.gameObject.GetComponent<TextLocalization>().key = ACTIVE_TITLE;
  144. gameTitleText.text = LocalizationManager.Instance.GetText(ACTIVE_TITLE);
  145. } else {
  146. gameStatusText.text = "SOMETHING WRONG WITH STATUS TITLE FROM TEXT " + GameStatus;
  147. }
  148. }
  149. public void SetId(string id) {
  150. Int32.TryParse(id, out int intId);
  151. SetId(intId);
  152. }
  153. public void SetWinNumber(string winNumber) {
  154. Int32.TryParse(winNumber, out int intWinNumber);
  155. WinNumber = intWinNumber;
  156. }
  157. public void SetAnswerTimer(string answerTimer) {
  158. Int32.TryParse(answerTimer, out int intAnswerTimer);
  159. AnswerTimer = intAnswerTimer;
  160. }
  161. public void SetRoundTimeLimit(string roundTimeLimit) {
  162. Int32.TryParse(roundTimeLimit, out int intRoundTimelimit);
  163. RoundTimeLimit = intRoundTimelimit;
  164. }
  165. public void SetRound(string round) {
  166. Int32.TryParse(round, out int intRound);
  167. Round = intRound;
  168. }
  169. public void SetGameStatus(string status) {
  170. GameStatus = status;
  171. }
  172. }