| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class OnlinePlayerInfoScript : MonoBehaviour
- {
- public Text playerName;
- public Text playerStatus;
- public Button acceptButton;
- public Button declineButton;
- public Transform buttonPanel;
- public Transform statusPanel;
- private int gameId;
- private string PENDING = "ONLINE_PLAYER_STATUS_WAITING";
- private string ACCEPTED = "ONLINE_PLAYER_STATUS_ACCEPTED";
- private string DECLINED = "ONLINE_PLAYER_STATUS_DECLINED";
- public int GameId { get => gameId; set => gameId = value; }
- private void Start() {
- acceptButton.onClick.AddListener(AcceptGame);
- declineButton.onClick.AddListener(DeclineGame);
- }
- private void DeclineGame() {
- OnlineDatabase.Instance.DeclineOnlineGame(playerName.text, gameId);
- SetPlayerStatus("DECLINED");
- HideDecitionButtons();
- }
- private void AcceptGame() {
- OnlineDatabase.Instance.AcceptOnlineGame(playerName.text, gameId);
- SetPlayerStatus("ACCEPTED");
- HideDecitionButtons();
- }
- public void SetPlayerName(string name) {
- playerName.text = name;
- }
- public void SetPlayerStatus(string status) {
- if ("WAITING".Equals(status)) {
- playerStatus.GetComponent<TextLocalization>().key = PENDING;
- playerStatus.text = LocalizationManager.Instance.GetText(PENDING);
- } else if ("ACCEPTED".Equals(status)) {
- playerStatus.GetComponent<TextLocalization>().key = ACCEPTED;
- playerStatus.text = LocalizationManager.Instance.GetText(ACCEPTED);
- } else if ("DECLINED".Equals(status)) {
- playerStatus.GetComponent<TextLocalization>().key = DECLINED;
- playerStatus.text = LocalizationManager.Instance.GetText(DECLINED);
- }
- }
- internal void ShowDecitionButtons() {
- statusPanel.GetComponent<CanvasGroup>().alpha = 0f;
- CanvasGroup buttonCanvasGroup = buttonPanel.GetComponent<CanvasGroup>();
- buttonCanvasGroup.alpha = 1f;
- buttonCanvasGroup.interactable = true;
- buttonCanvasGroup.blocksRaycasts = true;
- }
- internal void HideDecitionButtons() {
- statusPanel.GetComponent<CanvasGroup>().alpha = 1f;
- CanvasGroup buttonCanvasGroup = buttonPanel.GetComponent<CanvasGroup>();
- buttonCanvasGroup.alpha = 0f;
- buttonCanvasGroup.interactable = false;
- buttonCanvasGroup.blocksRaycasts = false;
- }
- }
|