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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using TheraBytes.BetterUi;
- using UnityEditor;
- using UnityEngine;
- namespace TheraBytes.BetterUi.Editor
- {
- public class RefreshingPage : WizardPage
- {
- public override string NameId { get { return "RefreshingPage"; } }
- protected override string NextButtonText { get { return "..."; } }
- public RefreshingPage(IWizard wizard)
- : base(wizard)
- {
- }
- protected override void OnInitialize()
- {
- Add(new InfoWizardPageElement("Please Wait ...", InfoType.Header));
- Add(new InfoWizardPageElement(new GUIContent(Resources.Load<Texture2D>("wizard_banner"))));
- Add(new InfoWizardPageElement("If the wizard disappers after recompiling, select:"));
- Add(new InfoWizardPageElement(" Tools -> Better UI -> Settings -> Setup Wizard", InfoType.Header));
- Add(new CustomWizardPageElement((o) => { })); // disable "Next" button
- }
- protected override void AfterGui()
- {
- // no page info
- }
- }
- }
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