TransitionStateCollection.cs 2.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace TheraBytes.BetterUi
  6. {
  7. //
  8. // GENERIC CLASS
  9. //
  10. public abstract class TransitionStateCollection<T> : TransitionStateCollection
  11. {
  12. [Serializable]
  13. public abstract class TransitionState : TransitionStateBase
  14. {
  15. public T StateObject;
  16. public TransitionState(string name, T stateObject)
  17. : base(name)
  18. {
  19. this.StateObject = stateObject;
  20. }
  21. }
  22. protected TransitionStateCollection(string[] stateNames)
  23. {
  24. foreach (string name in stateNames)
  25. {
  26. AddStateObject(name);
  27. }
  28. }
  29. public IEnumerable<TransitionState> GetStates()
  30. {
  31. foreach (var s in GetTransitionStates())
  32. {
  33. yield return s;
  34. }
  35. }
  36. public override void Apply(string stateName, bool instant)
  37. {
  38. var s = GetTransitionStates().FirstOrDefault((o) => o.Name == stateName);
  39. if (s != null)
  40. {
  41. ApplyState(s, instant);
  42. }
  43. }
  44. protected abstract IEnumerable<TransitionState> GetTransitionStates();
  45. protected abstract void ApplyState(TransitionState state, bool instant);
  46. internal abstract void AddStateObject(string stateName);
  47. }
  48. //
  49. // NON GENERIC CLASS
  50. //
  51. [Serializable]
  52. public abstract class TransitionStateCollection
  53. {
  54. public abstract UnityEngine.Object Target { get; }
  55. [Serializable]
  56. public abstract class TransitionStateBase
  57. {
  58. public string Name;
  59. public TransitionStateBase(string name)
  60. {
  61. this.Name = name;
  62. }
  63. }
  64. public abstract void Apply(string stateName, bool instant);
  65. internal abstract void SortStates(string[] sortedOrder);
  66. protected void SortStatesLogic<T>(List<T> states, string[] sortedOrder)
  67. where T : TransitionStateBase
  68. {
  69. states.Sort((a, b) =>
  70. {
  71. int idxA = -1;
  72. int idxB = -1;
  73. for (int i = 0; i < sortedOrder.Length; i++)
  74. {
  75. if (sortedOrder[i] == a.Name)
  76. idxA = i;
  77. if (sortedOrder[i] == b.Name)
  78. idxB = i;
  79. }
  80. return idxA.CompareTo(idxB);
  81. });
  82. }
  83. }
  84. }