FirebaseReceiver.cs 764 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class FirebaseReceiver : MonoBehaviour
  5. {
  6. /*
  7. // Start is called before the first frame update
  8. public void Start() {
  9. Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
  10. Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
  11. }
  12. public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
  13. UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
  14. }
  15. public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
  16. UnityEngine.Debug.Log("Received a new message from: " + e.Message.From);
  17. }
  18. */
  19. }